Research: Competitive Games Cause More Aggression Than Violent Games

August 29, 2011 -

Some early research from Brock University in Canada seems to indicate that playing highly competitive video games may lead to aggressive behavior faster than playing games with more violent content. Competitiveness, says a new study published by the American Psychological Association, may be "the main video game characteristic" that influences or causes aggression.

In a series of experiments lead by Paul J.C. Adachi, M.A., a PhD candidate at Brock University in Canada, video games were matched on "competitiveness, difficulty, and pace of action." Researchers found that video game violence did not elevate aggressive behavior on its own. The more competitive games produced "greater levels of aggressive behavior" than less competitive games, no matter how much violent content was found in the games.

In one of the experiments, Adachi selected 42 college students (25 men and 17 women) to play one of two video games, Conan or Fuel, for 12 minutes. Both games were even when it came to competitiveness, difficulty and pace of action, but differed in levels of violence. After participants finished playing the game, they were then told they were going to take part in a separate food tasting study. Participants had to make up a cup of hot sauce for a "taster" who they were told did not particularly like hot or spicy food. The participants could choose from one of four different hot sauces (from least hot to most hot) for the taster to drink. The authors found that there was no significant difference in the intensity and amount of the hot sauces prepared by the participants who played "Conan" and those who played "Fuel." The authors concluded that video game violence alone was not sufficient to elevate aggressive behavior.

In the second experiment, Adachi had 60 college students (32 men and 28 women) play one of four video games: Mortal Kombat versus DC Universe, Left 4 Dead 2, Marble Blast Ultra, and Fuel. Afterward, the students completed the same hot sauce test from the first study. Electrocardiograms measured the participants' heart rates before and during video game play. On average, students who played the "highly competitive games" - Fuel and Mortal Kombat versus DC Universe - concocted what researchers called "significantly more of a hotter sauce" than participants who played Marble Blast Ultra and Left 4 Dead 2. They also had significantly higher heart rates.

"These findings suggest that the level of competitiveness in video games is an important factor in the relation between video games and aggressive behavior, with highly competitive games leading to greater elevations in aggression than less competitive games," wrote Adachi.

The full text of the study, "The Effect of Video Game Competition and Violence on Aggressive Behavior: Which Characteristic Has the Greatest Influence?," can be found here here (PDF).


Comments

Re: Research: Competitive Games Cause More Aggression Than ...

Football is a real life competitive sport and I have yet to see any videogame perpetuate aggression as much as it does.  Whether it be aggression against others and/or aggression in retaliation.

------- Morality has always been in decline. As you get older, you notice it. When you were younger, you enjoyed it.

Re: Research: Competitive Games Cause More Aggression Than ...

Thats because you never actually paid attention to the players.They have a reputation for being bullies for a reason.

Re: Research: Competitive Games Cause More Aggression Than ...

See, THESE studies sound fascinating. The games/violence to aggression studies always seem a little biased in their approach, but this one seems to be trying to separate the myth and reality rather objectively. Time will tell, but these results make sense to me up front.

With that in mind, I'd LOVE to see this done more comprehensively. Larger sample of people from different backgrounds (economic backgrounds, ages, ethnicities, gamers and non gamers), across a wider selection of games in tightly controlled conditions.

For example; I'd like to see how something like, say, Minecraft measures when played on Peaceful, on Normal, and online in a moderated server and an unmoderated one. And I'd like them to measure more than just aggression, but try to see what other traits might be invoked by gaming and content under different circumstances.

Ultimately, if enough data could be collected, we might be able to use this to create a predictive model -- get a better sense of what kinds of play, mechanics and flavor produce which kinds of behavior and promote which kinds of growth and development. It might even have a drastic, OBJECTIVE impact on things like the ESRB -- ratings could be altered based on the known responses made by specific constructions of games.

Obviously, this sort of understanding is years away at best, and requires a few large, expensive studies to produce, but I think there's some fascinating information there that could be very useful in many applications.

Re: Research: Competitive Games Cause More Aggression Than ...

I agree. The study is well thought out with few assumptions not supported by the results. It still has a long way to go though, and I hope this student continues this line of research when they get their PHD.

 

I have a suggestion for the next one, comparing L4D ragers to the blue shell effect. I guarantee having your win taken away on the last lap will result in much more aggressive behavior than just having a team member run off the roof as the tank.

-Austin from Oregon

Feel free to check out my blog.

Re: Research: Competitive Games Cause More Aggression Than ...

If they were playing MKvDCU and going against Superman, then yeah- they're going to be super-pissed when he does his game-hacking breathing move. :P

 
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MechaTama31I sure have. Dorky's barcade in Tacoma, WA.08/20/2014 - 5:56pm
Matthew WilsonI have not been to a arcade in years. I know arcades are still big in japan.08/20/2014 - 5:38pm
Sleaker@AE - Ah no it's called GroundKontrol - I was just referring to it as a Bar-Arcade.08/20/2014 - 4:39pm
Andrew EisenStill looking for confirmation that High Moon Studios (dev behind the PS3/360 versions) isn't working on it.08/20/2014 - 4:38pm
ZenGotcha.08/20/2014 - 4:37pm
Andrew EisenI already updated the story with it!08/20/2014 - 4:36pm
Zenhttp://www.gonintendo.com/s/235574-treyarch-isn-t-working-call-of-duty-advanced-warfare-for-wii-u-either08/20/2014 - 4:36pm
ZenLet me send the link for the Tweet as well...they state Treyarch is not working on it. Grabbing it now.08/20/2014 - 4:34pm
Andrew EisenWhere does it say that "NO dev is working on it"?08/20/2014 - 4:33pm
ZenHere's the link for my last comment: http://www.ign.com/articles/2014/08/20/call-of-duty-advanced-warfare-not-coming-to-wii-u08/20/2014 - 4:24pm
ZenWell, Call of Duty is skipping Wii U completely it seems...they updated that NO dev is working on it. Great way to just skip a market.08/20/2014 - 4:24pm
Andrew EisenYeah, Dave and Busters back in 2011 was the last time for me.08/20/2014 - 4:16pm
ZenWell, I tried lol. We just got a Dave and Busters on the beach but haven't been there yet...may go this weekend.08/20/2014 - 3:52pm
Andrew EisenIt's called The Bar-Arcade? Missed opportunity. I would have gone with Barcade.08/20/2014 - 3:25pm
SleakerThe Bar-Arcade however did have a lot of good pinball machines, they were however always taken as the place was packed..08/20/2014 - 1:17pm
Sleakerso I've been to an Arcade-Bar, not that great of a place has some okay machines, but generally over-packed. And then all the kid-friendly ones have is ticket-games nothing actually good unfortunately :(08/20/2014 - 1:14pm
Andrew EisenIf it has an area dedicated to arcade machines, I'd say it counts. Arcade machine in your house though, nope.08/20/2014 - 12:16pm
ZenDoes it count if you have actual arcade machines in your house?08/20/2014 - 12:01pm
E. Zachary KnightWith the current poll, I guess it all depends on how one defines "arcade". If Chuck E Cheese or similar multipurpose businesses count, then that is a yes for me.08/20/2014 - 11:59am
ZenLet the ax fall Sleaker...lessons MUST be learned...08/20/2014 - 11:44am
 

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