August 30, 2011
While you'll be able to pick up Batman: Arkham City on Steam and other digital distribution platforms, Warner Bros. Interactive Entertainment has confirmed that the game will use Games For Windows Live for the PC version. If you happen to hate GFWL then this is certainly disheartening news. A WBIE representative has told VG247 that “Arkham City is indeed a G4WL [sic] title.”
A report on Monday indicated that the title might not ship with GFWL for online play - as suggested by retailer Green Man Gaming. It turns out they were completely wrong.
Batman: Arkham City releases October 18 in the U.S., and October 21 in the UK for PC, Xbox 360 and PS3.
Source: Kotaku




Comments
Re: Batman: Arkham City Uses Games for Windows Live Support
Pirates, as always, will be able to play the game however they want.
Re: Batman: Arkham City Uses Games for Windows Live Support
I have no problems using Games for Windows Live so this won't be a problem for me either.
Re: Batman: Arkham City Uses Games for Windows Live Support
Oh boy missing saves and shoty performance here we come...... give me steam anyday....unless they improved GFWL than the last time I used it for a game..... nah give me steam!
Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.
---
http://zippydsm.deviantart.com/
Re: Batman: Arkham City Uses Games for Windows Live Support
Ironically, I never experienced the same issues others had with GFWL with my copy of Arkham Asylum. For all intents and purposes, my experience worked flawlessly.
----
Papa Midnight
Re: Batman: Arkham City Uses Games for Windows Live Support
And how is that ironic, exactly?
Re: Batman: Arkham City Uses Games for Windows Live Support
Same here regarding my copy of Fallout 3. Zippy just takes issue with anything that doesn't conform to his view.
Re: Batman: Arkham City Uses Games for Windows Live Support
Or, you know, anecdotal evidence should be dismissed both from you, parent and grand-parent posts. How about we play the number game on this. If 2% lose their games and half a million bought it, that's 10k people. Then, if 5% can't connect, that's 25k. Those numbers are purely imagined, but please look at the big picture. YOUR experience does not reflect all and as much as possible, the greater good should be sought. And you rarely get the greater good by stacking multiple services (increasing the likelihood that one flakes out.)
Re: Batman: Arkham City Uses Games for Windows Live Support
True, not to mention not EVERYONE who buys such software is going to have an internet connection at all times they want to play, which creates a better case for hacked software.