College of Staten Island Studies Wii Fit's Effectiveness as Real-World Exercise

September 6, 2011

Dr. Maureen Becker, director of clinical education for the Willowbrook college’s Physical Therapy Doctoral Program, is using three New York City-area students (Rachel Pollack of Willowbrook, Emily Cochran of Grasmere and Shirley Coffey of Brooklyn) — to study the most effective ways in which young people can get a real-world workout with Nintendo's Wii Fit. The study began in June, and focuses mainly on tween girls, because, Dr. Becker says, girls tend to have a higher obesity rate than boys in the same age range. So far, twenty teenaged girls have participated in the research.

The study is also a follow-up to a 2009 study that used less intense games played for five-minute-long sessions. That study found those 15 minutes of cumulative play, participants burned only a little more than half the daily minimum energy expenditure recommended for children, or 150 kilocalories.

“What that was telling us is if we changed some of the games, we could get a higher level of energy expenditure,” Dr. Becker explained.

In the follow-up study, subjects fill out a questionnaire asking about their health, exercise routines and their Wii Fit use at home. Before each session, subjects' blood pressure, heart rate and oxygen levels are calculated, and their weight and height are documented to calculate Body Mass Index (BMI). Sensors are attached to the subject’s feet, thighs and chest, which send information to computer software that calculates energy use.

“When we first look at the data, we look at them as one group, and then we categorize them [based on weight] to see if there are differences in energy expenditure,” Dr. Becker explained. “We want to see if weight has any affect on the games they’re doing and how many calories they burn.”

After the preliminary measurements, the girls do a six-minute warm-up, followed by eight minutes each of the mini-games (Free Run, Super Hula Hoop and Advanced Step). In-between each activity, a one-minute break is taken, during which their blood pressure, heart rate and oxygen levels are checked. They are also asked to rate the difficulty of their workout. After they are done with their session, the girls spend five minutes culling down and relaxing.

Researchers say they chose these particular Wii Fit games because they incorporate the whole body and offer a decent cardiovascular workout.

“If you had to stand there and do the run for 18 minutes [to burn 150 calories], would you do that more than a few times?” she asked. “Probably not.”

After data is collected from this study, researchers say they plan to continue their video game research through the College of Staten Island's (CSI) Physical Therapy Doctoral Program. the next phase, says Dr. Becker, will compare Wii Fit to games on the Xbox 360's Kinect system such as Zumba on the Wii and Zumba for Kinect.

“A large part of this whole thing is to educate parents and health and physical education educators in the field,” Dr. Becker reiterated. “And, also see if we can bring some of what we find to manufacturers of active video games so they can take what games expend the most energy when deciding new video games,” she said, noting, “The Wii has become an exercise tool for so many people.”

Source: Staten Island Live


Comments

Re: College of Staten Island Studies Wii Fit's Effectiveness ...

It also depends on personal discipline. I can vouch from personal experience that Wii Fit works, but it doesn't do anything if you don't put the effort in. I saw a lot of moms pick it up because they think it's an easy and fast alternative to a gym. Which it can be, but again, you need to do the work, instead of hoping the magic board takes 30 pounds off after a session or two.

 
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PHX Corphttp://kotaku.com/ea-sports-developer-calls-wii-u-crap-and-nintendo-wa-508481261 EA Sports Canada Moron calls Wii U 'Crap' and Nintendo 'Walking Dead'05/18/2013 - 11:42am
E. Zachary KnightIf the videos are of sufficient quality that people subscribe and watch regularly, then those let's players are providing a service that people want. That is the heart of capitalism. That is not something that should be shamed.05/17/2013 - 8:06am
E. Zachary KnightI have no idea who either of those people are. However, I still don't see why making a business out of creating let's play videos is somehow evil or wrong.05/17/2013 - 8:04am
MaskedPixelanteIt sure is if you're just doing it for the money. See Tobuscus and/or Pewdiepie for what happens when people get into it just for the money.05/17/2013 - 7:30am
E. Zachary KnightWhy is it wrong to make money doing LPs? Why should that be something that should be shamed?05/17/2013 - 6:20am
MaskedPixelantehttps://twitter.com/PsychedelicSA/status/335183893214924801 Now here's an interesting, glass half full thought about the Nintendo LP thing. It outs the people who are just doing LPs to make money.05/17/2013 - 5:56am
E. Zachary KnightI responded in writing to all this "let's play" stuff Nintendo Started. No need for my permission, I won't give it. It's not mine to give. http://divineknightgaming.com/?p=29205/16/2013 - 2:21pm
E. Zachary KnightLars Doucet of Levelup Labs has a Reddit going on game companies that allow monetization of Let's Play videos. http://www.reddit.com/r/Games/comments/1egayn/lets_build_a_list_of_game_studios_that_allow/05/16/2013 - 1:04pm
Sleaker@Imautobot - yah I wouldn't use an emulator as a good first run test of how stable the console is, haha.05/16/2013 - 11:47am
E. Zachary KnightThe 50th person to jump off a bridge is just as dumb if not dumber than the 1st.05/16/2013 - 10:03am
MaskedPixelanteYeah, let's all jump on Nintendo for doing this, even though they're hardly the first company to do this...05/16/2013 - 9:47am
E. Zachary KnightWow Nintendo, this is wrong. http://kotaku.com/nintendo-forcing-ads-on-some-youtube-lets-play-video-50709238305/16/2013 - 8:44am
Imautobot@Sleaker, further gameplay has revealed that the controller button do stick under the faceplate. Also, The NES emulator (Emuya)keeps crashing on me, though I think a bad ROM is causing it.05/16/2013 - 7:10am
Papa MidnightAE: I wonder if any other publishers will follow suit.05/15/2013 - 8:12pm
Andrew EisenEA is ditching Online Pass. http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/05/15/2013 - 7:20pm
Avalongod@Zach and quicnkold...I've read the bill and the intent of it is to fear-monger. It's not a balanced message. I don't recall the ESRB being mentioned at all. It's more "keeps your kids away from these movies/games or they'll become violent"05/15/2013 - 4:35pm
E. Zachary Knightquiknkold, The big problem with that legislation is the amount of misinformation out there. Who is going to ensure that the information in the pamphlet is accurate?05/15/2013 - 3:25pm
quiknkoldREBeardogg : I'm on the fence about this. on one side, I want parents to be aware of the ESRB, and even Movie Ratings. On the other hand, I feel this will be used for nothing but Propaganda. The ESRB does a good job.05/15/2013 - 3:07pm
IanCFrostbite is coming out on iOS devices. Yet the Wii U cant handle it? *coughbullshitcough*05/15/2013 - 2:31pm
BearDogg-Xhttp://www.politickernj.com/65515/lesniak-ruiz-bill-limit-children-s-exposure-media-violence-clears-senate - Bill requiring schools to publish pamphlets with anti-fake media "violence" propaganda clears NJ Senate05/15/2013 - 2:03pm
 

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