All Hail The Sims Social

September 12, 2011 -

Electronic Arts has been gunning for Zynga the day it acquired social games maker Playfish, and today Zynga is getting a wake-up call. For the very first time, EA has created a game that is capable of taking the top spot from Zynga's Farmville.. maybe. The Sims Social now has around 36 million monthly active users, according to AppData. The game has achieved these numbers a month after its launch.

The Sims Social has held the top spot as the fastest growing application on Facebook for more than a week as well, with the game picking up an impressive 1.7 million new users on Sunday. Last week the game raked in 8.3 million new users as well. Zynga’s Farmville now has 35.7 million monthly active users.

Perhaps EA has finally found the secret formula for competing against games such as Farmville, Cityville and other Zynga games: branding. With so many familiar IP's at its disposal, EA actually might have a fighting chance against a game as big as Farmville. Of course using only the most recognizable IP's is that secret ingredient to this formula..

(Slight correction: We mistakenly wrote EA acquired Playdom in an earlier version of the story. We've corrected the story.)

Source: VentureBeat


Comments

Re: All Hail The Sims Social

No conclusion, just an observation:

Six characters in the pic.  Three guys, three gals.

One girl is wearing a crop top, one a bra and unzipped leather jacket, and one a shirt with an extreme plunging neckline.

One guy is wearing a t-shirt, one a buttoned, collared shirt, and one a collared shirt with the top two buttons open.

 

Andrew Eisen

Re: All Hail The Sims Social

take a quick look at the actual game, and you'l see why that matters a little less than 1%. People are playing this game because the social aspects, the design aspects, and the advancement paths are actually fun (if you're into that kind of thing)

I played it for a couple weeks, but got bored. Your expected to almost constantly spam your friends list with shit, which i don't like to do.

Re: All Hail The Sims Social

I have no interest in the game so I won't be taking a look at it.  I'm not judging or making a statement, just an observation that I found amusing.

 

Andrew Eisen

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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