Quantic Dream: We Lost Millions to Used Games Market

September 12, 2011 -

In a recent interview with GameIndustry.biz, Quantic Dream co-founder Guillaume de Fondaumiere claims that his studio lost anywhere from €5 ($6.8 million *) €10 million ($13.6 million *) due to the used games market. He softened the blow by saying that many consumers bought Heavy Rain used because of the recession and because the AAA was just too expensive.

"I would say that the impact that the recession had, especially on AAA games on console, was the rise of second hand gaming. And I think this is one of the number one problems right now in the industry," he told GameIndustry.biz in an exclusive interview. "I can take just one example of Heavy Rain - we basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. On my small level it's a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming."

de Fondaumiere says that, while he feels bad for consumers who are feeling the full effects of the extended economic downturn, he also thinks that the used games market is making it so that developers will simply have to stop making games.

"Now I know the arguments, you know, without second hand gaming people will buy probably less games because they buy certain games full price, and then they trade them in," he continued. "Well I'm not so sure this is the right approach and I think that developers and certainly publishers and distributors should sit together and try to find a way to address this. Because we're basically all shooting ourselves in the foot here. Because when developers and publishers alike are going to see that they can't make a living out of producing games that are sold through retail channels, because of second hand gaming, they will simply stop making these games. And we'll all, one say to the other, simply go online and to direct distribution. So I don't think that in the long run this is a good thing for retail distribution either."

Of course worst-case scenario, most publishers simply migrate to the cloud or other means of digital distribution to sell their games.

de Fondaumiere goes on to say that a big part of the problem is game pricing and retailers, publishers and developers should get together to address alternate pricing models that work for everyone.

Source: GameIndustry.biz

* figure based on the exchange rate of 1.00 EUR = 1.36 USD from XE - Universal Currency Converter


Comments

Re: Quantic Dream: We Lost Millions to Used Games Market

Please stop making games then.   It will open up space in the industry for a company that does not seek to 'fix' this imaginary problem.

Re: Quantic Dream: We Lost Millions to Used Games Market

It's not an imaginary problem, it's just not an unexpected or unfair problem.  There are certainly better solutions than "stop making games."  Publishers just have to find them and that's what we're seeing now (with varying levels of success).

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

My issue with calling it a 'problem' in the first place.... calling it a problem just shows simplistic and direct thinking, and using the '2 million new copies were sold, 3 million people have played our game, so we lost 50%!' math makes it even worse.  People have real trouble leaping from "A=>B" logic to "A=>B=>C".. all people like this see is they are not getting "A=>C" and missing the intermediate steps that benifit them...

Re: Quantic Dream: We Lost Millions to Used Games Market

Publishers are making less money then they would otherwise.  That's a problem.

"using the '2 million new copies were sold, 3 million people have played our game, so we lost 50%!' math makes it even worse."

It would if anyone had actually said that.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

It's not a problem, though. It's a reality.

They went in to the market knowing with absolute certainty that Gamestop exists, that people rent and sell their games. If it was a problem, then they totally failed to even approach it with a solution.

This is very clearly a studio who is realizing that if their game NEEDED to be purchased to be played "would have" earned more money. I put that 'would have' in quotes, because the chances are good that only a portion of those who bought the game used would have ever bothered if they had to purchase it new at full cost.

In fact, you may question the number of people who DID purchase the game new if it had no secondary market value; I'm sure there's no small number of frugal gamers who trade in many of their games after beating them once or twice in order to get discounts on something they haven't played yet.

Re: Quantic Dream: We Lost Millions to Used Games Market

"It's not a problem, though. It's a reality."

It's both.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

That's a matter of opinion. I don't see a problem in the secondary market, and I'm sure I'm not alone. I think you've got to be a fool to expect people to only buy your product new -- it's short sighted and, frankly, delusional. 

Re: Quantic Dream: We Lost Millions to Used Games Market

No, it's a matter of the word's definition.

Just because it's not a problem for you, doesn't mean it's not a problem for someone else.

 

Andrew Eisen

Re: Quantic Dream: We Lost Millions to Used Games Market

Speaking as someone who spent many years in the game industry... it is no more a 'problem' then used cars, used books, or used CDs.  

When you take away the used market the ability to charge high prices decreases because you have just decreased the value of your own product.  It also makes the market more rigid, money does not flow nearly as freely since the volume of transactions drops drastically AND the smaller number of price points creates a situation where people go in with 'all or nothing' purchasing, which meany people will simply choose 'nothing.

The industry on the whole, and individual studios/publishers would be in much worse shape if not for the used market.  Their complaining is similar to whining about having to put gas in a car.. all they see the the surface cost and not think about how once you take away that lifeblood it doesn't work as well.  

Re: Quantic Dream: We Lost Millions to Used Games Market

That's like saying the fact that I can't fly is a problem. I mean, it may not be a problem to you, but it is to me, right?

There's all sorts of annoyances and inconveniences in the world, but just because something gets in your way doesn't make it a problem. Again; they KNEW that this is how the world worked. Complaining about it is just silly. They're not being stolen from, they're not losing money on those sales. They're bothered that they didn't make $60+ on EVERY gamer who played their game.

That's a problem like not drowning in money is a problem.

Re: Quantic Dream: We Lost Millions to Used Games Market

No. The issue of used games affecting developers is like a medication that has bad side affects on 1% of its users. It doesn't necessarily cause them to die, but it does affect their day-to-day life.

The people who need the medicine are a specific population (aka game developers vs any other industry), and the amount of them who genuinely are endangered, or are bothered+vocal by it is relatively select.

Now tell me, is there any reason that people shouldn't come up with a way to help the 1% of those who are having a harder time? If your meds seriously made your hands shake all day, that's not a world-ending emergency, but who should have to live with that? There's nothing wrong with addressing the issue and being vocal about things that bother you, and asking for a solution. That's what the game companies are doing.

Are there some who are trying to over-emphasize their loss for personal gain? (aka those suing the medication company over something stupid) Yep. Those are the game stuidios that you should be watching for.

Re: Quantic Dream: We Lost Millions to Used Games Market

I'm sorry you don't like the definition of that word.  But, as I've said elsewhere, as long as you understand the specifics of what we're discussing (and I believe you do) I don't give a flying falafel what you call it.

 

Andrew Eisen

 
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TechnogeekIf the developer were male there wouldn't have been a "conversation" in the first place.10/19/2014 - 2:27am
Montetrolls are just at their absolute worst when it comes to women and feminist. You could bet good money that if the developer were male the trolls would be silent and the conversation would actually focus on the journalism.10/18/2014 - 9:18pm
MontePapa: Not the first time we've had a journalism scandals before, but the harassment never got close to this level; the difference with this scandal is that feminists are involved. Without the feminist angle, their would be A LOT less harrassment10/18/2014 - 9:15pm
Papa MidnightMonte: That's honestly rather short-sighted. As has been proven with other persons who have been targeted, if it wasn't Quinn, it would be someone else.10/18/2014 - 6:26pm
AvalongodI think that's part of what gives an esoteric news story like this real life...it taps into a larger narrative about misogyny in society outside of games.10/18/2014 - 3:29pm
Avalongod@Monte, well the trolls made death threats that came to police (and media attention). I think this is tapping into a larger issue outside of games about how women are treated in society (like all the "real rape" stuff during the last election)10/18/2014 - 3:28pm
WonderkarpZippy : Havent tried the PS4 controller. might later.10/18/2014 - 2:37pm
MonteSeirously, If Quinn was not involved and GG was instead about something like the Mordor Marketing contracts, the trolling would have never grown so vile and disgusting. There have been plenty of movements in the past that never sufferred from behavior..10/18/2014 - 1:57pm
MonteWe have seen scandel's before but the trolling has never been as vile as what we see with GG. Trolls usually have such a tiny voice you can barely notice them, but its like moths to a flame whenever femistist are involved.10/18/2014 - 1:53pm
ZippyDSMleeWonderkarp: You might be able to if you had a PS4 controller.10/18/2014 - 1:00pm
MaskedPixelantehttp://store.steampowered.com/app/327940/ Night Dive starts charging for freeware.10/18/2014 - 12:21pm
Matthew Wilsonthe sad thing is there are trolls on both sides of this. people need to stop acting like their side is so pure.10/18/2014 - 12:19pm
MechaTama31So, only speak out on a scandal that hasn't attracted trolls? I wouldn't hold my breath...10/18/2014 - 10:49am
MonteI feel like GG just needs to die. The movement is FAR to tainted by hatred and BS for it to be useful for any conversation. Let GG die, and then rally behind the NEXT gaming journalism scandal, and start the conversation fresh.10/18/2014 - 10:33am
quiknkoldand we dont have a Dovakin to call a cease fire10/17/2014 - 7:37pm
quiknkoldThe whole thing is Futile. Both sides are so buried deep in their trenchs that there isnt a conversation. Its just Finger Pointing, Name Calling, Doxxing, Threats. there needs to be a serious conversation, and GG isnt it.10/17/2014 - 7:37pm
quiknkoldI thought it was a good article. Jeff is right. I feel like GamerGate did destroy its message. I am for Ethics in game journalism, but man. so much hate. and its on both sides. I've seen some awful stuff spewed on twitter. Its a big reason why I exited..10/17/2014 - 7:34pm
Matthew Wilsonwhile he focused on gg, he did call out both sides crap.10/17/2014 - 7:18pm
Papa MidnightThat was a damn good read offered by Jeff Gertsmann.10/17/2014 - 7:17pm
Matthew Wilsonhttp://www.giantbomb.com/articles/letter-from-the-editor-10-17-2014/1100-5049/ deferentially a nice write up.10/17/2014 - 6:44pm
 

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