Seventy-Five Percent of MapleStory Marriages End in Divorce

September 14, 2011 -

Free-to-play MMO leader Nexon America passed along some interesting statistics of relationships in its game Maple Story, and how they are just as awful in the virtual world as they are in real life - no offense intended to my wife.

According to data released by Nexon America, virtual divorces are all too commonplace among online gamers, with 75 percent of MapleStory in-game marriages ending in heartbreak. Last year in North America 26,982 in-game marriages were performed with a price tag of $25 per wedding. Of those marriages, 20,344, or 75 percent, have been annulled at the players’ request.

Nexon thought this was an interesting phenomenon and decided to ask MapleStory players what was going on. One player named Tyler from Vancouver, B.C., shared an interesting story:

“I was young, naive, and thought I had met ‘the one.’ She asked me what I wanted in MapleStory for my birthday, and I told her that the only thing I could ever want was for her to marry me."

After the ceremony, Tyler said that he saw his relationship heading in the wrong direction:

"She started saying that I wasn't the person she fell in love with. That I had changed, and that I didn't seem to care about her anymore.”

Tyler’s soon-to-be virtual ex-wife decided to teach him a lesson:

“I got a call from my best friend, saying that all of my items were dropping. It was her. Less than a week later, we decided that we needed to sever all ties between us, and we had our marriage annulled. I haven't talked to her since.”

Tyler Apparently isn't alone in his virtual relationship troubles. Seth, a 19-year-old from Colorado Springs, Colorado, tells his tale:

“My former Maple spouse and I started off great; going on party quests together, boss runs, training, helping each other become better Maplers. Then I realized after a while that she was only out there to get free things off of me and we got in this conversation where she admitted to this accusation, so I decided I would have to annul our Maple marriage.”

On the plus side, there's no such thing as alimony or divorce settlements in MapleStory. Players are not required to divide their possessions up or anything crazy like that: “Getting married in MapleStory can be quite a fun event for the happy couple and their friends,” said MapleStory producer Crystin Cox. “While it looks like our players break up at a much higher rate than people do in real life, at least our players are not on the hook for alimony. Couples who break up are not required to split up their loot, virtual pets or any enchanted items.”

They do, however, have to pay for an annulment.


Comments

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

I read this with a smile on my face. Sadly the reality clashes with the youth - oh so naïve. Though, I recommend looking at the follow-up article from 2012 if you found this interesting.

~MapleSource // MapleStory Leveling Guides

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

"Then I realized after a while that she was only out there to get free things off of me and we got in this conversation where she admitted to this accusation, so I decided I would have to annul our Maple marriage.”"

 

Wait.... she married you to get free things?????? And here I was so secure with the thought that my wife makes great dinners and gets me awesome health insurance coverage.... guess I need to do some thinking...

MMPR

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

You horrible, horrible person. You pay her back for every minute of her time. XD

-Austin from Oregon

Feel free to check out my blog.

Re: Seventy-Five Percent of MapleStory Marriages End in Divorce

Why...just...why would you play maplestory. I sank hours into that leveling treadmill and had little to no fun.

-Austin from Oregon

Feel free to check out my blog.

 
Forgot your password?
Username :
Password :

Poll

EA has shuttered Maxis (The Sims, SimCity). Should it keep the Maxis name alive?:

Shout box

You're not permitted to post shouts.
ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

Be Heard - Contact Your Politician