Video Games as a Tool to Develop Motor-Skills for Kids with FASD

September 15, 2011 -

A new research project from the University of the Fraser Valley (Chilliwack, British Columbia, Canada) uses video games to help test the motor skills of children with Fetal Alcohol Spectrum Disorder (or FASD). UFV has been running the after-school program, FAST Club, for children with FASD for the past three years. But this year brings a new element to the program - video games. The after-school video game program called BrainGamers Club helps children with FASD work on their motor skills and gaming skills, and measures whether the impact of these activities cross over into other areas.

“A typical approach to treating children with FASD involves focusing on their weaknesses. We do assessments and target their best areas and give them choices about what skills they want to improve upon,” says Dr. Chris Bertram, head of UFV's kinesiology program and one of the project researchers. “We have seen positive changes in other brain functions after participating in our FAST club.”

The BrainGamers project is based at the UFV Abbotsford campus. BrainGamers participants play tailored video games while their brainwaves are measured through a cap they will wear.

“If the brain area we’re focusing on becomes overactive or underactive, the visual appearance of the screen will change," Bertram said. "The only way the child will be able to fix the screen will be by altering the electrical output of the brain. We’re hoping that over time if the brain patterns change, we’ll see some positive behavioural outcomes, as has been the case in studies of children with other developmental disabilities.”

“There are very few programs offered just for kids with an FASD diagnosis,” adds Alison Pritchard-Orr, another member of the UFV research team. “This is a university-run project where the children get to work with enthusiastic university students who also enjoy the program. It’s a definite plus for them to get this kind of attention. And the activities they do are based on their strengths and specifically tailored to them.”

UFV is working closely with two multi-university partners - NeuroDevNet and GRAND, a group whose specialty is graphics animation and new media development to create video games for the diagnosis and treatment of various childhood brain disorders.

More information on the program can be found here.

Source: Chilliwack Times


 
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prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
IanCNotch has left Mojang. Classic take the money and run situation.09/15/2014 - 8:57am
 

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