Nival, 38 Studios Join ESA

September 19, 2011 -

Nival and 38 Studios are now members of the Entertainment Software Association (ESA), according to a press release issued by the trade group representing the video game industry in North America.

In case you have been living in a cave, 38 Studios is the development studio founded by former Red Sox pitcher Curt Schilling, and also owns Big Huge Games. The company is putting the finishing touches on its first game, Kingdoms of Amalur: Reckoning, which will be released early next year. The studio is working with such name-brand talent as writer R. A. Salvatore, comic book artist Todd McFarlane and former Elder Scrolls lead developer Ken Rolston.

“At 38 Studios, we create exceptional products through the hard work and vision of our world-renowned artists and programmers,” said Jennifer MacLean, CEO of 38 Studios. “We are eager to join the membership ranks of the ESA and gain the support of an association that is actively promoting the growth and success of our industry.”

PC gamers are more familiar with Nival, who are responsible for such titles as Blitzkrieg, Silent Storm, Etherlords and King's Bounty: Legions. The company is also developing Prime World.

“Nival promotes innovation and creativity among its employees,” said David D Christensen, general manager of Nival’s North American office. “We felt it was an important step in our expansion into North America to include joining the ESA, which is dedicated to protecting the interests of video game developers and fostering creativity. We anticipate a fruitful partnership as we develop and publish innovative games for a wide audience of players.”

“These companies are at the forefront of our industry, leveraging the vast experience and talent of their creative teams to develop and publish quality entertainment enjoyed by gamers around the world,” said Michael D. Gallagher, president and CEO of the ESA. “We look forward to working with these companies as we further our mission to fight piracy, protect the First Amendment liberties of video games, and position our industry for future growth.”

Source: IndustryGamers

 

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Re: Nival, 38 Studios Join ESA

"...and former Elder Scrolls lead developer Ken Rolston."

Hey, is that that card game the Minecraft guy is doing?

 

Andrew Eisen

 
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MaskedPixelantehttp://www.joystiq.com/2014/04/18/playstation-99-cent-sale-discounts-tokyo-jungle-super-stardust/ Weekend long PSN flash sale. So much stuff is 99 cents for the rest of the weekend.04/18/2014 - 5:59pm
Adam802http://www.polygon.com/2014/4/18/5627928/newtown-video-game-addiction-forum04/18/2014 - 4:14pm
Matthew Wilsonit is a video talking about why certain games/products/consoles do well, and others do not. he back it up with solid research.04/18/2014 - 3:56pm
Andrew EisenI'm not keen on blind links. What is it?04/18/2014 - 3:45pm
Matthew Wilsonthis is worth a whatch https://www.youtube.com/watch?v=MyXcr6sDRtw&list=PL35FE5C4B157509C904/18/2014 - 3:43pm
MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
 

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