Research: Some Players Continue Game Experience in the Real World

September 20, 2011 -

Here's one of the oddest research studies I have come across in a long time involving gamers. According to research from Nottingham Trent University (UK) and Stockholm University (Sweden) some gamers are so immersed in the games they play that when they stop they transfer their experiences into the real world. Researchers are calling this odd phenomenon "Game Transfer Phenomena," or "GTP."

The most extreme examples of GTP involve players claiming that they reach for a "search button" when looking for someone in a crowd or see energy bars near people's heads. Some of the players surveyed also claimed that they felt the need to press buttons even when a controller was not in their hands or they would visualize menus of topics to think about.

"We believe this is the first study to attempt to explore game transfer phenomena, and these initial findings have proved extremely interesting," said Professor Mark Griffiths, one of the report's authors. "Almost all the players reported some type of GTP, but in different ways and with varying degrees of intensity. We are now following this up with a further study of a much larger number of gamers."

"A recurring trend suggests that intensive gaming may lead to negative psychological, emotional or behavioural consequences, with enormous implications for software developers, parents, policy makers and mental health professionals," he added.

The research was conducted by researchers at Nottingham Trent University and Stockholm University and involved 42 players ages 15-21 years-old. The study will be published in the next issue of the International Journal of Cyber Behaviour, Psychology and Learning.

Source: Google


Comments

Re: Research: Some Players Continue Game Experience in the ...

Why is this called a video game effect? I had for years reached for ctrl-z and esc, probably the only two other effects I've ever witnessed except maybe pixelization of the real life. Those are all related to my extensive use of computers, yes, but not really of video games.

Re: Research: Some Players Continue Game Experience in the ...

It's nothing new, and is an extremely visible phenomena when you switch from playing one video game to another. Almost every time I switch from playing BFBC2 to TF2 or vice versa, it takes me a long while before dropping the habits of the previous game. I'm guessing the same applies to when you stop playing entirely to a much lesser extent.

Or it's like when you hear a sound similar to your alarm clock, it makes you more alert to it because you're used to that sound waking you up.

Living in Canada is awesome. We enjoy the universal healthcare and gun-free environment of a European country while getting all of our games released at the same time as the US.

Re: Research: Some Players Continue Game Experience in the ...

This is not unique to gaming in any way. I've tried to fast-forward live TV, even when I wasn't watching a TV with a TiVo attached. You just get acclimated to certain parameters and your mind refers to them by habit. This is how our minds work. It doesn't mean that "ZOMG! Gaming is making kids mindless zombies!" or that kids are going to start acting like the real world is a video game.

Re: Research: Some Players Continue Game Experience in the ...

They interviewed only 42 people and yet came across several who "reach for a "search button" when looking for someone in a crowd," "see energy bars near people's heads," feel "the need to press buttons even when a controller was not in their hands," or "visualize menus of topics to think about"?

Methinks some of these kids were pulling their leg.

 

Andrew Eisen

Re: Research: Some Players Continue Game Experience in the ...

I was unfortunate enough to get shot the other day.

Luckily, I realised in time that hiding behind a rock wasn't going to solve anything and called an ambulance.

/b

Re: Research: Some Players Continue Game Experience in the ...

Nothing unusual or unexpected about this.  The brain builds connections by association, so if you have an action in a game (esp if it uses muscle memory) then you will have a certain path light up whenever that action is preformed or desired.   This has been explored when soldiers return from war before in things like driving patterns.. and is old news when it comes to text.

The visual element is a little new, but not by much.

Re: Research: Some Players Continue Game Experience in the ...

Had a friend/co-worker when he got back from Iraq and walked into Walmart he realized he had his back against the wall and was scanning the crowd.

Re: Research: Some Players Continue Game Experience in the ...

this is what happens in The Lawnmower Man! He spends so much time in virtual reality he brings it back with him into reality!

i for one welcome our new GTP overlords!

Re: Research: Some Players Continue Game Experience in the ...

How bizarre.  But I'm sure this would have to be extreme "intensive gaming".  And I wonder how soon after playing games the phenomenon occurs and how long it persists.  (A few minutes? An hour? A day?)

Re: Research: Some Players Continue Game Experience in the ...

Ever do homework and try using Ctrl + F on a textbook? Usually happens to me after i have been on the PC for along time.

Try playing a colorful game for about six hours and step outside. Kinda the same thing.

Re: Research: Some Players Continue Game Experience in the ...

 I fail to see how imagining that your going through a menu while doing something is bad. And as for the part about pushing a button its no different than someone going through an intense work out regime finding their arm trying to do the movement from whatever exercise  involuntarily.

Re: Research: Some Players Continue Game Experience in the ...

42 players ages 15-21 years-old.

 

Clearly the face of the video game consumer market. Will researchers ever discover that the average age of gamers now is double‚Äč this age group?

 
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E. Zachary KnightInfo, or they could have left it only for people in your friends list.05/26/2015 - 7:21am
Infophileas being "family friendly." A kid could easily flip an option and be hit with a torrent of abuse they weren't expecting.05/26/2015 - 5:30am
InfophileI think Nintendo was between a rock and a hard place with voice chat in Splatoon. Leave it in, and jerks will drive off younger players. Leave it out, and competitive players won't play. Even if it were in but disabled by default, they couldn't sell it...05/26/2015 - 5:29am
Matthew Wilsonthis is a nice video on P.T https://www.youtube.com/watch?v=K-85jO6nRNQ05/25/2015 - 11:57pm
Matthew Wilsonmaybe, but its still kinda sad even as a joke.05/25/2015 - 11:51pm
Goth_SkunkThe best commentary is delivered through humour.05/25/2015 - 11:36pm
Andrew EisenIt's not needed. It's a joke. Albeit one with quite a bit of commentary packed into it.05/25/2015 - 10:59pm
Matthew Wilsonmot game related, but still interesting. http://www.polygon.com/2015/5/25/8654983/jurassic-world-chris-pratt-apology the fact that this is even needed in modern culture is a embarrassment.05/25/2015 - 10:26pm
Matthew Wilsonyeah, but with no voice chat its doa.05/25/2015 - 9:48pm
TechnogeekYet, you're going to be hard-pressed to find anyone other than insecure 2EDGY4U teenagers seeing it as anything other than an extremely fun game.05/25/2015 - 8:36pm
TechnogeekSplatoon's probably the best example at this point. Gameplay-wise, it's a team-based third-person shooter with a significant online component. It's rated E10.05/25/2015 - 8:36pm
TechnogeekThe silliest thing about most of the Nintendo hatred is that they may be the last company that interprets "family-friendly" as meaning "fun for more than just the really young kids".05/25/2015 - 8:33pm
ZippyDSMleeWell it could be worse, like skyrim out of the box, a shame DAI dose not have that level of editing...05/25/2015 - 5:58pm
Zenpretty well without getting "nasty". Many people are disappointed in the decision and the about face on the status of the games development.05/25/2015 - 4:22pm
ZenEvery market has horrible people...but being like this towards all of them in a group is not a way to garner support and can make people more hostile towards you. Ironically his response was to someone that wanted to state a disagreement, but worded it05/25/2015 - 4:22pm
Goth_SkunkAs demonstrated by Ian's remarks, that 'market of possible fans' is apparently negligible.05/25/2015 - 4:18pm
Zeninformation while other versions had everything talked about openly.05/25/2015 - 4:15pm
ZenYeah, I've read through it and wanted to make sure I had it quoted correctly. I get there are issues, but this is horribly unprofessional and just burning a market of possible fans..many of which supported them and were waiting while getting little to no05/25/2015 - 4:15pm
Goth_SkunkOh wow. That's not even misquoted, he actually said that. Though for additional context in previous pages, he truly does not think highly of Nintendo console owners, and claims that in the industry, he's not alone.05/25/2015 - 4:12pm
ZenI also took a screenshot of the statement in case it is taken down (via my Twitter): https://twitter.com/zenspath/status/60293960536562483205/25/2015 - 4:05pm
 

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