PSN Pass Code Required for Uncharted 3 Multiplayer

October 3, 2011 -

Sony will be rolling out its PSN Pass for the multiplayer aspects of its upcoming game Uncharted 3. As it did earlier this year with Resistance 3, Sony will implement a "PSN Pass" code on Uncharted 3. This means that when you buy a copy of the game brand new at retail it will come with a special code specifically for multiplayer that you will have to activate the first time you play online. Should you sell the game the next person that buys it will have to turn around and pay $10 to get access to multiplayer.

Online pass schemes are proving to be popular among publishers such as Electronic Arts, THQ and others, as a way to squeeze money from used games sales. Sadly these Online Pass systems only squeeze the money out of consumers- many of whom bought the game used because they either wanted to save some money or couldn't afford a brand new copy of the game...

The confirmation on the Uncharted 3 Online Pass comes from Juan Jimenez, Software Manager of Sony Spain. He confirmed the new in this interview.

Source: Kotaku


Comments

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

Et tu, Sony?

This has gotten out of hand. Developers need to stop punishing the consumers simply because they want to make money on the same game twice.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

correction, publishers.

the publishers are the ones that get to make these decisions not the developers. More oft that not the developers are on a tight leash that forbids them from saying what they truly feel about this sort of thing, and end up given bad credit because they were told to say only good things.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

Right, my bad. Wrong term. I need to stop posting on sleep deprivation. -.-

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

I chose not to buy Homefront because of this stuff, so they lost me. I have to agree with Jim Sterling on this subject.

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Managing Editor at TheBestGameSiteEver.com

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

"Sadly these Online Pass systems only squeeze the money out of consumers- many of whom bought the game used because they either wanted to save some money or couldn't afford a brand new copy of the game..."

Wow, this is quite the agenda laden statement from GP. I wholeheartedly disagree, and you can still play the game single player used, so you pay less, and get less game. This seems like a pretty fair way for the company to generate revenue from used game sales, and doesn't infringe on consumer rights. It's too bad you cant sell your passcode to the new owner once it's been used, but seriously, the game does not become worthless without multiplayer.

Any way we can keep the snarky asides to JT articles?

-Austin from Oregon

Feel free to check out my blog.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

"so you pay less, and get less game"

Man, wouldn't the RIAA have loved this?

You sell a CD used, the next buyer randomly can't play one of the tracks simply because a record company decided it should be that way.

Whether you buy new or used, you rightfully have the expectation of buying a *complete* game. Not one where some functionality may be disabled because you bought it used.

And, yes, this is 2011: multiplayer is expected, not an exception.

Re: PSN Pass Code Required for Uncharted 3 Multiplayer

It's too bad you cant sell your passcode to the new owner once it's been used,

It used to be that way. But rather than having to transfer some activation code, it was just built into the games.

There are other ways to make money off of buyers of used games that do not require stripping out content that used to come with it. Traditional DLC is one way.

I still think these online codes are a bad idea and I don't believe for a second that they are making any serious money off of them.

 
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Consterwhy aren't "Video game players" an option on the poll? :P07/04/2015 - 5:19am
Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
Infophile@Matthew! Awesome news. I'd preorder on that shout alone if I didn't have a policy against preordering anymore.07/03/2015 - 5:16pm
Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
MattsworknameYou know andrew, those are actualy rock solid ideas, I woudl like those features a bunch ,especially with games that a cut scene heavly. looking at you kojima!07/03/2015 - 1:18am
 

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