Jimquisition: Fighting the 'Problem' of Used Games

October 4, 2011 -

Last week we highlighted Jim Sterling's rant on what publishers and developers say about the used games market and how it is mostly nonsense. This week's episode of The Jimquisition on The Escapist is full of sunshine and roses as the outspoken Destructoid editor talks about some of the tactics that being used by publishers that he does NOT find obnoxious, and would like to see further encouraged. Instead of punishing people for buying games, Jim thinks they should do more to reward them for buying games new.

You can watch the latest episode here or go native on The Escapist.


Comments

Re: Jimquisition: Fighting the 'Problem' of Used Games

Seems like publishers would be all too happy for games to vanish for good instead of more and more people being able to enjoy them.

Re: Jimquisition: Fighting the 'Problem' of Used Games

Yes, of course.  Because publishers don't spend the money they make on making new games or anything.  No, they gold-plate their executives' foreskins!

Re: Jimquisition: Fighting the 'Problem' of Used Games

The problem Andrew, is that some PS games (PS2, SNES, Genesis, etc.) have gone out print which shoots the price up to ridiculous levels. Also were you replying to my post or was that in general? :)

-------

"WARNING GUARANTEE: This post contains material which a truly free society would neither fear nor suppress."

Re: Jimquisition: Fighting the 'Problem' of Used Games

The reply I made to your post was a reply I made to your post.  The one that was not a reply to your post was not a reply to your post.

This is obviously a reply to my post, so why didn't you reply to my post?

What on Earth does the high price of out-of-print games have to do with anything?

 

Andrew Eisen

Re: Jimquisition: Fighting the 'Problem' of Used Games

I agree that publishers would be better served by making new games more attractive to purchase and hold on to but I honestly see no difference between the online pass and Rage's offline pass.

I also don't see the online pass as a form of punishment.  At least, not for used buyers specifically.  After all, both used and new buyers have to do extra work to access multiplayer.  In fact, from an input standpoint, used buyers may have that easier.

 

Andrew Eisen

Re: Jimquisition: Fighting the 'Problem' of Used Games

The main difference, which I got from the video, is that with the Online Pass, you are having to go through extra steps to get content that is critical to the enjoyment of most games (online multiplayer) For the Offline Pass, you are going through extra steps to access side quest type material, not critical to the enjoyment of the game..

Re: Jimquisition: Fighting the 'Problem' of Used Games

Heh, as a single player gamer, I'd put those definitions the other way around.  Still, the way I see it, you have to jump through a hoop to access content you already paid for.

 

Andrew Eisen

Re: Jimquisition: Fighting the 'Problem' of Used Games

I just found out that my hours will be cut again at my job due to economic woes. Do you think that means I'll be able to shell out $60 for a new game now?

I just picked up Ico and Shadow of the Colossus (for the PS2, not the new versions) used and with credit from selling some books and stuff and those will keep me going along fine until my situation (hopefully changes.)

You have to look at the economic climate, if we can't AFFORD a game, how can we PLAY it? At least you are suggesting to reward players for buying it instead of whining and trying to push draconian laws tactics on us. (Like Resident Evil Mercenaries)

And to the whining idiots, you are only pushing people toward only buying used games.

-------

"WARNING GUARANTEE: This post contains material which a truly free society would neither fear nor suppress."

Re: Jimquisition: Fighting the 'Problem' of Used Games

If you can't afford $60 for a new game it's unlikely you're going to be able to afford $55 for the used copy so I don't think it matters much.  After all, you bought a used copy of 6-year-old and 10-year-old, last generation games that aren't sold new at retail anymore (hopefully you paid less than $35 or you got ripped-off).

 

Andrew Eisen

 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
E. Zachary KnightGot that same recommendation on Twitter. So I guess that is a good sign.09/15/2014 - 8:39pm
prh99Portlandia, though I don't watch a lot of sitcoms. Heard it was good though.09/15/2014 - 8:02pm
E. Zachary KnightSitcom recommendations for someone who like Parks and Rec but hates The Office: Go.09/15/2014 - 6:08pm
NeenekoEven if they do change their policy, they can only do it moving forward and I could see the mod/pack community simply branching.09/15/2014 - 12:50pm
Michael ChandraAs for take the money and run, the guy must have a networth of 8~9 digits already.09/15/2014 - 10:33am
Michael ChandraMe, I'm more betting on some form of mod API where servers must run donations/payments through them and they take a cut.09/15/2014 - 10:32am
Michael ChandraEspecially since they want it for promoting their phones. Killing user interest is the dumbest move to make.09/15/2014 - 10:32am
Michael ChandraGiven how the EULA actively allows for LPs, I'm not sure Microsoft is ready for the backlash of disallowing that.09/15/2014 - 10:31am
Matthew Wilsonthey wont do that, the backlash would be too big.09/15/2014 - 10:25am
ConsterSleaker: how is that a flipside? Sounds to me like that's basically what Notch himself said, except rudely.09/15/2014 - 10:18am
MaskedPixelanteOn the plus side, no more lazy Minecraft LPs, since iirc Microsoft has a strict "no monetization period" policy when it comes to their stuff.09/15/2014 - 10:13am
james_fudgeBut it continues to sell on every platform it is on, so there's that09/15/2014 - 10:09am
james_fudgeOh, well that's another matter :)09/15/2014 - 10:08am
E. Zachary KnightNothing against Notch here. I think it is great that he made something so cool. I just can't understand how it is worth $2.5 bil09/15/2014 - 9:59am
InfophileWhat a world we live in: Becoming a billionaire was the easy way out for Notch.09/15/2014 - 9:42am
james_fudgelots of hate for Notch here. I don't get it. Sorry he made a game everyone loved. What a monster he is!09/15/2014 - 9:37am
SleakerOn the flipside, Notch has been a horrible CEO for Mojang, and the company has grown on sheer inertia, DESPITE being mishandled over and over.09/15/2014 - 9:33am
SleakerI can understand Notch's statements he made to Kotaku about growing bigger than he intended, and getting hate for EULA changes he didn't enact.09/15/2014 - 9:32am
MaskedPixelantehttp://pastebin.com/n1qTeikM Notch's statement about the MS acquisition. He wanted out for a long time and this was the easiest way.09/15/2014 - 9:08am
ConsterEh, I can't blame him.09/15/2014 - 9:01am
 

Be Heard - Contact Your Politician