Novelist Christopher Fowler: Developers Should Make Hollywood's Cowardice Their Strength

October 5, 2011 -

English Novelist Christopher Fowler shares his curiosity with Computer & Videogames about why more books like his haven't been turned into video games. According to the author, games can be used to create more faithful adaptations of popular novels. He says that his latest project - an adaptation of H.G. Wells' War of the Worlds proves it. Fowler is currently adapting the classic story to an XBLA and PSN title due for release in early autumn, with voice work by Patrick Stewart.

In an article written for C&VG, Fowler explains how game design has changed and what game developers can do to take advantage of the literature that Hollywood is afraid of:

"Games used to be more problematic. The player decided where to go, so how could you have a literary adaptation with multiple endings? Kim Newman tried this with pretty much the first game/ novel hybrid called 'Life's Lottery', but the reading public wanted its stories to have closure, and the book wasn't the success it should have been. Closure makes better stories. The more openings you have, the less powerful the tale is.

Greek tragedies work because right from the outset, there's only ever one outcome, and it usually comes about because the hero/ine has a flaw they can't see, and that flaw gets exploited by enemies. So how could a book ever become a game?

Then a game designer told me something that made sense. He said that since side-scrollers moved on to 3D environments the player imagines having total control, but the secret of most games is that the main options are really all decided for you. So that, I imagined, was gaming's dirty little secret, that you didn't really get the one thing you most wanted - freedom to participate and choose your course of action, not truly.

Then something totally unexpected happened. Games started embracing their stories and acknowledging the secret. By doing this they opened up an incredible new vista for players. If you tell a story well, and then fill it with kick-ass action, you can have both a great time and enjoy a satisfying adventure.

This means that now, Hollywood's cowardice can become gaming's unique strength."

Fowler closes by saying that if game developers want to know which books they should adapt into games, all they need to do is talk to a writer.

You can read the rest of Fowler's thoughts on adapting literary works of art to the digital world here.


 
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InfophileI know the ZE series was in the red in Japan, but international series boosted it to profitability. That may not mean it's more profitable in the west, but it does mean ZE3 wouldn't exist without the western market.07/04/2015 - 7:54am
Consterwhy aren't "Video game players" an option on the poll? :P07/04/2015 - 5:19am
Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
Infophile@Matthew! Awesome news. I'd preorder on that shout alone if I didn't have a policy against preordering anymore.07/03/2015 - 5:16pm
Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
Matthew Wilson@pnx I am guessing a ddoss since that is what happened to neogaf, but sony needs to do a investment in psn as a whole. steam is still the most reliable and fastest digital platform I use.07/03/2015 - 3:06pm
PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
Matthew Wilsonhttp://www.vg247.com/2015/07/03/digital-extremes-trespasser-keystone-pc/ if true, this is funny and embarrassing for Digital Extremes. companies need too have better security.07/03/2015 - 2:57pm
Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
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PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
Matthew Wilsonhttps://www.reddit.com/r/OutOfTheLoop/comments/3bxduw/why_was_riama_along_with_a_number_of_other_large/ here is a more complete acount of whats going on.07/03/2015 - 1:32am
Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
 

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