Novelist Christopher Fowler: Developers Should Make Hollywood's Cowardice Their Strength

October 5, 2011 -

English Novelist Christopher Fowler shares his curiosity with Computer & Videogames about why more books like his haven't been turned into video games. According to the author, games can be used to create more faithful adaptations of popular novels. He says that his latest project - an adaptation of H.G. Wells' War of the Worlds proves it. Fowler is currently adapting the classic story to an XBLA and PSN title due for release in early autumn, with voice work by Patrick Stewart.

In an article written for C&VG, Fowler explains how game design has changed and what game developers can do to take advantage of the literature that Hollywood is afraid of:

"Games used to be more problematic. The player decided where to go, so how could you have a literary adaptation with multiple endings? Kim Newman tried this with pretty much the first game/ novel hybrid called 'Life's Lottery', but the reading public wanted its stories to have closure, and the book wasn't the success it should have been. Closure makes better stories. The more openings you have, the less powerful the tale is.

Greek tragedies work because right from the outset, there's only ever one outcome, and it usually comes about because the hero/ine has a flaw they can't see, and that flaw gets exploited by enemies. So how could a book ever become a game?

Then a game designer told me something that made sense. He said that since side-scrollers moved on to 3D environments the player imagines having total control, but the secret of most games is that the main options are really all decided for you. So that, I imagined, was gaming's dirty little secret, that you didn't really get the one thing you most wanted - freedom to participate and choose your course of action, not truly.

Then something totally unexpected happened. Games started embracing their stories and acknowledging the secret. By doing this they opened up an incredible new vista for players. If you tell a story well, and then fill it with kick-ass action, you can have both a great time and enjoy a satisfying adventure.

This means that now, Hollywood's cowardice can become gaming's unique strength."

Fowler closes by saying that if game developers want to know which books they should adapt into games, all they need to do is talk to a writer.

You can read the rest of Fowler's thoughts on adapting literary works of art to the digital world here.


 
Forgot your password?
Username :
Password :

Shout box

You're not permitted to post shouts.
PHX Corphttp://www.thejimquisition.com/2015/04/assassins-creed-chronicles-china-review/ anyone seen this04/26/2015 - 4:19pm
Matthew Wilsonhttp://www.destructoid.com/director-del-toro-says-silent-hi… Can not say I am surprised sadly. I feel bad for del Toro because every time he tries to do a video game project it falls apart.04/26/2015 - 1:42pm
InfophileAnyone play any of the following games: War Thunder, Infinite Crisis, or Strife? Got a card for a big chunk of money in them with my new computer which I won't need and looking to give it away if anyone wants it.04/26/2015 - 9:02am
Mattsworknamei I hope there is, I love that series.04/25/2015 - 5:59pm
Matthew Wilson@matt I am sure there will never be a armored core game04/25/2015 - 5:24pm
Mattsworknameof From softwares recent games, bloodborne is the best work they have done yet, though they really need to get to work on armored core 604/25/2015 - 5:10pm
Matthew WilsonLost Kingdoms came out in 2002 this day. I played that game. I did not relize it was made by From Software. Lost Kingdoms was a good unique hard game.04/25/2015 - 4:56pm
MattsworknameOff topic, but, who heres playing Bloodborne, and if so, is it mercillesly murdering you every chance it gets?04/25/2015 - 7:35am
Matthew WilsonI think its a good article, and devs can take some lessons from life is strange.04/24/2015 - 10:24pm
Andrew EisenI tinyURL'd it. The world is safe!04/24/2015 - 10:23pm
Matthew Wilson@AE my bad there is nothing I can do about that.04/24/2015 - 10:21pm
Andrew EisenLooks like the spoiler is right there in the URL.04/24/2015 - 10:20pm
Matthew Wilsonhttp://tinyurl.com/ok9pf6b a interesting opinion piece on the life is strange episode 2, and a dark event that happens in it. full warning major spoilers.04/24/2015 - 10:11pm
Matthew Wilson@mech no just she, nor her co workers have not. she never said it is not real.04/24/2015 - 8:58pm
MechaCrashWas she saying "I haven't experienced it," or "I haven't experienced it therefore it does not exist"?04/24/2015 - 8:31pm
ZippyDSMleeoy the skyrim paid mod thing is going over well. My 2 lints, I would not mind if Skyrim had a full SDK and not a crappy lil editor....04/24/2015 - 6:46pm
Andrew EisenWell, that is indeed crappy and nonsensical.04/24/2015 - 3:45pm
Matthew Wilsonshe got attacked for saying that she personaly has not experienced the harassment some other female devs have, and she got acused of defending GG and ignoring harassment. she ended up getting dog piled because of it.04/24/2015 - 3:43pm
Andrew EisenFine but do you recall ANY details at all?04/24/2015 - 3:38pm
Matthew Wilsonit was several weeks ago now, and I will admit to not saving it.04/24/2015 - 3:36pm
 

Be Heard - Contact Your Politician