Microsoft Teams with Sesame Workshop, NatGeo for Kinected Education

October 19, 2011 -

Microsoft has teamed up with such brands as Sesame Street, National Geographic, and leading academics and learning research institutions to deliver new ways to learn using the Xbox 360 and its full-body motion sensing technology to deliver new ways to learn for young children.

Working with Sesame Workshop and National Geographic, Microsoft's initial "playful learning" experiences —"Kinect Sesame Street TV," "Kinect Nat Geo TV" and code-named "Project Columbia" — promise to "inspire kids and their parents to get off the couch and into the action, working cooperatively with their favorite characters to have fun and learn at the same time."

"We know that the most effective learning environments for children are those that are engaging and exciting, and that foster collaboration and a positive attitude toward learning," said Alex Games, Ph.D. curriculum and learning sciences expert and educational design director for Microsoft. "With the controller-free magic of Kinect, we can encourage kids to use their motor skills and to learn using their body in immersive experiences. This new way to play allows children to learn by interacting with their favorite characters and engage with content in novel ways."

Xbox 360 is also filming a season of interactive shows in partnership with Sesame Street called “Kinect Sesame Street TV." This new show will offer interactive versions of shows from the current television season, new content written and filmed just for Kinect and access to classic clips from the "Sesame Street" archive.

"Sesame Workshop and Microsoft are committed to producing rich engaging content in a new media platform for children who will have positive educational experiences," said Rosemarie Truglio, PhD, vice president Education and Research, Sesame Workshop. "This partnership is an opportunity to combine the interactive platform of Kinect with Sesame Workshop's 42 years of innovative and research-based approaches to educational content. This new media experience allows for meaningful learning — leveraging kids' gross motor abilities by creating exciting, gesture-based movements that allow them to connect with our characters and content."

"Nat Geo WILD is an ideal partner for Kinect, turning passive television viewing into a creative, immersive experience where kids and families can actually interact with our unique content," said Brad Dancer, senior vice president of Digital Media and Research, National Geographic Channels. "By partnering the stories, images and information from Nat Geo WILD with the Kinect platform, we are pushing the boundaries of traditional television and gaming to help inspire and train the next generation of explorers."

Another project code-named "Project Columbia," is being designed in collaboration with the Sesame Workshop Curriculum Team. Microsoft claims that it encourages a love for books and changes the way children read. The new portal allows children to play an active role in bringing stories to life — interacting with words and illustrations and immersing them in the story.

Microsoft also revealed a partnership with the New York University-based Games for Learning Institute, a joint research endeavor bringing together game designers, computer scientists and education researchers to pursue the art and science of educational games. Applying education theory and research-based models of learning, Games for Learning Institute researchers are examining the intersection between Kinect play and children's learning. These studies and collaborations with experts will determine the best ways in which Kinect experiences can be optimized to create content that is both fun and academically enriching, according to Microsoft.


 
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Andrew Eisen"Gamasutra... had to pay" Yes. That's EXACTLY what it was. "Accountability" is and always was horse poop.07/29/2015 - 11:29pm
MattsworknameSo to speak07/29/2015 - 11:28pm
MattsworknameThats why this happened, you get people who felt hurt, marginalize, bettrayd, or otherwise offended, and they don't actually look at teh facts, they just attack and try to get there Blood for Blood07/29/2015 - 11:28pm
Mattsworknamefalse. Weather you think the article was right or not, there was a large group who felt taht gamastura and the other media sites had to pay for there actions, weather they deserved it or not07/29/2015 - 11:27pm
Andrew EisenTrying to yank advertising over a single opinion piece on a site that I would bet money most of the offended (if you will) didn't read, is no more an attempt at accountability than the Brown shooting's subsequent riots.07/29/2015 - 11:27pm
MattsworknameMy point andrew is that it's not about them, its about the people responding to the situation. THe brown shooting was eventually shown to be completely justified, but the "Black lives matter" meme kept on rolling despite all it's intiall claims being07/29/2015 - 11:26pm
Andrew EisenDude, you're comparing an opinion piece with someone who was shot to death. Gamasutra and Alexander already were accountable for the opinion piece in question.07/29/2015 - 11:25pm
Mattsworknamekinds of events. nor has it stopped them from being asshats in my opinion, but in there view, they have to hold someone accountible for recent events, so they are doing what they think they must, even if it's based on falsehoods07/29/2015 - 11:22pm
MattsworknameAndrew: It's really a matter of context for the people involved. For example. The "Black lives matter" thing is based on an entirely false account of events in the brown shooting, but that hasnt' stopped it from triyng to hold Polititcians accountable for07/29/2015 - 11:22pm
Andrew EisenWouldn't surprise me. A lot of words' actual meanings escape many people on the internet.07/29/2015 - 11:17pm
Andrew EisenSo, "they must be held accountable" means "we must hurt them for publishing an opinion piece we don't like."07/29/2015 - 11:17pm
Mattsworknameor me thats demanding accountability on this, it's the ones who undertook the actiosn against these sites and went after the advertisers07/29/2015 - 11:13pm
MattsworknameJust cause you or I disagree with there response, they still feel they have a right to hold Groups like kotaku, gamasutra, Gawker, ET all, to account for what they felt was a vile and inappropriate action. Regardless of your or my view on it, it's nto you07/29/2015 - 11:13pm
Mattsworknamebetrayed or insulted by the articles in question, then they will feel a need to hold those media groups, regardless of intent, to account for that action, be it right or wrong.07/29/2015 - 11:12pm
MattsworknameAndrew: :target audience or not, if a large enough portion of our audience has a given view point Andrew, then you risk aggrivating that audience at your own peril. your question has been answer. if a large enough part of a media groups audience felt07/29/2015 - 11:11pm
Andrew EisenMy original question (which I've posed to you four or five times now) still stands.07/29/2015 - 11:04pm
Andrew EisenMatt - Yes, non-industry folk are welcome to and do read Gamasutra. That doesn't change the fact that they're not the site's target audience. Which wasn't my point anyway, merely an offered clarification as you keep referring to it like it's IGN.07/29/2015 - 11:04pm
MattsworknameNo different then GG ttrying to get Vox, Kotaku, gawker, and other such sties to fold cause they disagree, it's not right, but it's also the most common and most widely used of methods now adays.07/29/2015 - 10:21pm
MattsworknameTechnogeek: No, there isn't, you or I have no right to say someone cant say something, no matter how much we may dislike it. Even if you hate what they said, they have a right to say it. trying to shut someone down cause you don[t like what they say, is07/29/2015 - 10:20pm
Mattsworknameexamples of movments like what happend with those articles that occured with other, much bigger incidents.07/29/2015 - 10:18pm
 

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