Reclaim Your Game's Big List of StarForce DRM Protected Games

October 21, 2011 -

Reclaim Your Game has compiled a list of all the games protected by StarForce's DRM. Dmitry Guseff of StarForce even helped the group with its list, adding a few game names the group was unaware of.

"I don't know all the particulars of each game or if any of the versions have changed, but this should help some of you," notes Lisa Pham, CEO of Reclaim Your Game. At the end of her list she asks the community to contribute any game names they might have missed.

You can check the whole thing out here.

In case you didn't know, Reclaim Your Game is an IT Solutions company based in Sydney, Australia that evaluates DRM schemes implemented in PC Games for DRM vendors, gaming publishers and consumers. More importantly, the company advocates against "the design and implementation of any unfriendly DRM scheme active in the PC Gaming Industry."

In fact, the site has whole sections dedicated to removing bothersome DRM schemes from legally purchased games.

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Comments

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

Starforce protects games alright. It protects them from ever being played, and protects the makers from profits.

seriously though, giving Starforce's douchy behavior in the past, they likely see this as being featured rather than being flawed.

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

Well, Starforce themselves probably see this as advertising, all these people, wanting to 'hack' those poor innocent games, and getting angry because Starforce is stopping them...

In truth, I have two problems with disc-in-drive protection systems in particular. Firstly, the fact that I've had discs that won't verify on certain drives, my Blu-Ray player is fine, but my DVD writer struggles with some discs, and this is partly because of (b) the fact that Discs age a lot faster than was originally claimed optical media would do, and because of this Starforce gets less and less reliable the older the game gets.

As mentioned in the post by Technogeek, that's why I like companies like Egosoft, they'll leave protection in place for the first 6-12 months of release and then release a patch that removes it, that is what I consider to be a good market move for everyone involved. The company get their product protected during the initial release phase, and the consumer doesn't get left with a time-bomb that will eventually stop working.

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

It's probably worth noting that the list doesn't necessarily apply to all versions of a game. X3: Reunion, for example, removed Starforce for the Steam edition as well as the budget title re-release. The US releases of Silent Storm and Dreamfall: The Longest Journey also lacked Starforce (the latter of which I believe used TAGES instead).

Re: Reclaim Your Game's Big List of StarForce DRM Protected ...

Same goes with "region". For example, Worms 4: Mayhem's European released used Starforce but the US one had Tages if I recall correctly.

 
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ZippyDSMleeI mean 4 main classes and maybe 3 or 4 model’s each…I’am just not seeing it….03/06/2015 - 8:28pm
ZippyDSMleeLame excuse is rather lame. Lets face it these days there there only a couple games that rely on such mechanics and it stifles player creativity to choose a body type for themselves and excludes those that wish to play as something closer to themselves.03/06/2015 - 8:17pm
Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
 

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