Do You Actually Own Your Virtual Property in Your Favorite Online Game?

October 25, 2011 -

Is virtual property found within games and often freely traded real legal property? One legal expert says absolutely not. Minneapolis lawyer Justin Kwong says those virtual baubles you spent real-world cash on are simply lines of code owned temporarily through a license. Or so he posits in the most recent issue of the William Mitchell Law Review (as highlighted in this article).

"At their core, virtual items are lines of software code that exist within larger computer programs," according to Kwong, who also writes a blog called Virtual Navigator on legal issues in online worlds and social networks. "Many scholars and authors have attempted to paint virtual items or virtual land as a new form of property. To date, no online environment has expressly acknowledged any such right to items within their world and no U.S. court or legislature has recognized a right to virtual-world assets."

Greg Lastowka, a law professor at Rutgers University, points out that courts in other countries such as South Korea, have begun treating virtual items as real property. He also notes that domain names are just lines of code too, and they have been regarded as property in U.S. courts.

"Your bank account is lines of code," he adds.

But Lastowka also concedes that virtual items don't fit the traditional legal definition of real property like a piece of land or personal property, and would be difficult to make an exclusive claim of ownership to an item created in an online game.

But "there's a lot of different ways you can have a property right," he said. "I think we'll see a day - it might not be next year, it may be five or 10 years from now - where a court will recognize some form of virtual currency or virtual property as legal property," Lastowka said.

Kwong says that for now, when you purchase a virtual item in an online game, you are really buying a license, not a piece of property.

Kwong compares the experience to the Mug Club at the Contented Cow, a pub in Northfield, Minn. For a fee, a bar patron can join a club that gives him or her the exclusive right to use a numbered mug, "but he or she does not own it - the mug must stay in the pub," according to Kwong. "Virtual items are analogous to the mugs because they are created by software and cannot be moved outside the realm for which they were created," according to Kwong.

Instead of trying to give the status of legal property to virtual items, Kwong says he'd like to see more standardized language used on terms-of- service or terms-of-use agreements in online games.

Kwong followed up on the story that appeared in the William Mitchell Law Review with a rather lengthy post on his Virtual Navigator blog - mostly to address the harsh comments he received from readers, who strongly disagreed with his assertions. It's worth reading for some clarification on the topic. Clearly the issue will continue to be argued until someone, somewhere either takes a case involving virtual property to court - and wins or loses, setting some sort of precedent.

Source: Slashdot

Image provided by Shutterstock. All rights reserved.


Comments

Re: Do You Actually Own Your Virtual Property in Your ...

This reminds me about the story of a woman in Japan who was arrested and jailed for using her ex-boyfriend's Maple Story ID and password to access his account and delete his character, because he broke up with her. She faced up to 5 years in jail or a $5,000 fine, for illegally accessing his account and deleting was was deemed to be his property, which in this case was his character. I don't know what the full outcome of the trial was though.

I'd be surprised if the US didn't follow suit with virtual property considering how everything is becoming more on more online these days.

“How can one not be fond of something that the Daily Mail despises?” ― Stephen Fry

Re: Do You Actually Own Your Virtual Property in Your ...

Do I own my emails? I wonder if I own my photos on Facebook?

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Managing Editor at TheBestGameSiteEver.com

Re: Do You Actually Own Your Virtual Property in Your ...

Caveat emptor.  'Nuff said.

Re: Do You Actually Own Your Virtual Property in Your ...

Not quite enough said. A lot of us don't speak latin.

Re: Do You Actually Own Your Virtual Property in Your ...

"Buyer beware."

Re: Do You Actually Own Your Virtual Property in Your ...

Stocks and bonds are considered legal property, but are also just lines of code with no real in world representation.....

 
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TechnogeekIf the developer were male there wouldn't have been a "conversation" in the first place.10/19/2014 - 2:27am
Montetrolls are just at their absolute worst when it comes to women and feminist. You could bet good money that if the developer were male the trolls would be silent and the conversation would actually focus on the journalism.10/18/2014 - 9:18pm
MontePapa: Not the first time we've had a journalism scandals before, but the harassment never got close to this level; the difference with this scandal is that feminists are involved. Without the feminist angle, their would be A LOT less harrassment10/18/2014 - 9:15pm
Papa MidnightMonte: That's honestly rather short-sighted. As has been proven with other persons who have been targeted, if it wasn't Quinn, it would be someone else.10/18/2014 - 6:26pm
AvalongodI think that's part of what gives an esoteric news story like this real life...it taps into a larger narrative about misogyny in society outside of games.10/18/2014 - 3:29pm
Avalongod@Monte, well the trolls made death threats that came to police (and media attention). I think this is tapping into a larger issue outside of games about how women are treated in society (like all the "real rape" stuff during the last election)10/18/2014 - 3:28pm
WonderkarpZippy : Havent tried the PS4 controller. might later.10/18/2014 - 2:37pm
MonteSeirously, If Quinn was not involved and GG was instead about something like the Mordor Marketing contracts, the trolling would have never grown so vile and disgusting. There have been plenty of movements in the past that never sufferred from behavior..10/18/2014 - 1:57pm
MonteWe have seen scandel's before but the trolling has never been as vile as what we see with GG. Trolls usually have such a tiny voice you can barely notice them, but its like moths to a flame whenever femistist are involved.10/18/2014 - 1:53pm
ZippyDSMleeWonderkarp: You might be able to if you had a PS4 controller.10/18/2014 - 1:00pm
MaskedPixelantehttp://store.steampowered.com/app/327940/ Night Dive starts charging for freeware.10/18/2014 - 12:21pm
Matthew Wilsonthe sad thing is there are trolls on both sides of this. people need to stop acting like their side is so pure.10/18/2014 - 12:19pm
MechaTama31So, only speak out on a scandal that hasn't attracted trolls? I wouldn't hold my breath...10/18/2014 - 10:49am
MonteI feel like GG just needs to die. The movement is FAR to tainted by hatred and BS for it to be useful for any conversation. Let GG die, and then rally behind the NEXT gaming journalism scandal, and start the conversation fresh.10/18/2014 - 10:33am
quiknkoldand we dont have a Dovakin to call a cease fire10/17/2014 - 7:37pm
quiknkoldThe whole thing is Futile. Both sides are so buried deep in their trenchs that there isnt a conversation. Its just Finger Pointing, Name Calling, Doxxing, Threats. there needs to be a serious conversation, and GG isnt it.10/17/2014 - 7:37pm
quiknkoldI thought it was a good article. Jeff is right. I feel like GamerGate did destroy its message. I am for Ethics in game journalism, but man. so much hate. and its on both sides. I've seen some awful stuff spewed on twitter. Its a big reason why I exited..10/17/2014 - 7:34pm
Matthew Wilsonwhile he focused on gg, he did call out both sides crap.10/17/2014 - 7:18pm
Papa MidnightThat was a damn good read offered by Jeff Gertsmann.10/17/2014 - 7:17pm
Matthew Wilsonhttp://www.giantbomb.com/articles/letter-from-the-editor-10-17-2014/1100-5049/ deferentially a nice write up.10/17/2014 - 6:44pm
 

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