Study Finds Games Make Kids More Creative

November 2, 2011 -

Girls and boys who play video games are more creative, according to new research conducted at the Michigan State University. And, according to researchers, it doesn't matter whether these video games are violent in nature. Both boys and girls who play video games tend to be more creative, regardless of whether the games are violent or nonviolent, according to new research by Michigan State University scholars.

The MSU study surveyed 491 middle-school students (12-years-old on average) on various daily activities. Researchers found that that the more kids played video games, the more creative they were in tasks such as drawing pictures and crafting stories. When use of cell phones, the Internet and computers came into play, the activities were found to be unrelated to creativity, the study found.

The survey was part of MSU’s Children and Technology Project, which is funded by the National Science Foundation. The survey assessed how often the students used different forms of technology and gauged their levels of creativity with the Torrance Test of Creativity-Figural. The Torrance test involves tasks such as drawing an “interesting and exciting” picture from a curved shape, giving the picture a title and then writing a story about it.

The study also found that boys played video games more than girls, and that boys favored games that included violence and sports while girls favored games involving interaction with others (human or nonhuman). Regardless of gender, race or type of game played, greater video game playing was the only technology that appeared to be associated with greater creativity.

Linda Jackson, professor of psychology and lead researcher on the project, said the study is the first evidence-based demonstration of a relationship between technology use and creativity. About 72 percent of U.S. households play video games, according to the Entertainment Software Association. Jackson hopes that game designers will be motivated by this study and identify the aspects of video game activity that are responsible for the creative effects.

"Once they do that, video games can be designed to optimize the development of creativity while retaining their entertainment values such that a new generation of video games will blur the distinction between education and entertainment," Jackson said.

Source: Health Canal

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InfophileI know the ZE series was in the red in Japan, but international series boosted it to profitability. That may not mean it's more profitable in the west, but it does mean ZE3 wouldn't exist without the western market.07/04/2015 - 7:54am
Consterwhy aren't "Video game players" an option on the poll? :P07/04/2015 - 5:19am
Andrew EisenThat was quick! Pretty accurate cosplay of the new Ghostbuster uniform and proton pack: https://twitter.com/mirabellemusing/status/61673135125394227207/03/2015 - 6:23pm
Matthew Wilson@mast I dont know, but I do know it got a cult fallowing here.07/03/2015 - 6:22pm
MastermuneWasn't the Zero Escape series more popular here than in Japan?07/03/2015 - 6:19pm
Matthew Wilson@mast given the game was revealed in the US, I wouldnt be shocked if it was released at the same time.07/03/2015 - 6:15pm
MastermuneI don't trust the big AAA worldwide simultaneous releases though.07/03/2015 - 5:57pm
Mastermune@Infophile I have come to the conclusion that smaller games like zero escape, JRPG's and the like are actually worth preordering sinc they are limited quantities and since they usually release in japan first we know if there are any issues.07/03/2015 - 5:56pm
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Matthew Wilsonzero escape 3 was announced today.07/03/2015 - 4:21pm
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PHX Corphttp://www.vg247.com/2015/07/03/psn-is-down-sony-investigating/ not again: PSN is down, Sony investigating07/03/2015 - 3:04pm
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Matthew Wilsonhttp://www.gamespot.com/videos/the-point-destiny-the-hardcore-gamers-slot-machine/2300-6425852/ this is very good, and well researched.07/03/2015 - 12:41pm
InfophileOther features to become standard: The ability to remap controls however the hell I want. Quicksave at any time (especially for handheld and mobile games). Plus everything Andrew said07/03/2015 - 10:43am
InfophileRegion-freeing becomes tricky for games with a strong online component though, especially when the servers are run by different branches in different regions.07/03/2015 - 10:41am
InfophileI'm in favor of getting rid of region-locking for any purchased games. I can understand an exception for free, ad-supported games, as many ads are only relevant in certain regions, and it's a ridiculous hassle to get ads for all regions.07/03/2015 - 10:40am
PHX Corphttp://kotaku.com/payday-2-has-been-broken-on-xbox-one-for-three-weeks-1715384186 Payday 2 Has Been Broken On Xbox One For Three Weeks07/03/2015 - 8:44am
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Matthew Wilsonredit is on fire right now. most subreddits have been set to private.07/03/2015 - 1:24am
 

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