The Many Faces of Saints Row The Third

November 9, 2011 -

THQ says that the Saints Row: The Third community has created more than one million characters in the Saints Row Initiation Station, an online character creation system. The publishers says that there creations range from unique and hilarious, and to "often disturbing."

The free Initiation Station demo is available now on Xbox Live, PlayStation Network, and Steam. It allows players to create, upload, and share their oddest creations with the rest of Saints Row community site, SaintsRow.com. On the game's release date, November 15 in North America, players can download their favorite characters from the site into Saints Row: The Third.

“The characters we’ve seen are mostly ridiculous, often hilarious, and always over-the-top. And now there are a million of them,” said Kevin Kraff, Vice President, Global Brand, THQ. “With the crazed creativity we’ve seen in only one week, we can’t wait to see what’s to come. One million is just the beginning.”

Some fun facts: 1.2 million people have played the Initiation Station so far. The most popular nontraditional skin colors are green, red, and silver metallic.


Comments

Re: The Many Faces of Saints Row The Third

Uploading your characters works fine, but for some reason quite a lot of people can't make their uploads public.

Re: The Many Faces of Saints Row The Third

Kind of reminds me of what Forza does with paint/vinyl schemes. Also I think were going to be seeing a lot of Silver Surfers, T-1000's and (She?) Hulks going by the popular unnatural colours.

Re: The Many Faces of Saints Row The Third

I like this idea tons more than just releasing a code you type in or worse having to mess with a number of sliders.

 
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Papa MidnightI don't think I've used the forums since the Wordpress days.10/02/2014 - 12:13pm
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E. Zachary KnightNeeneko, No problem. In juicy conversations, key points of discussion get pushed off quickly.10/02/2014 - 11:36am
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NeenekoMy bad, I always have trouble working out what is going on in shoutbox10/02/2014 - 11:34am
Papa MidnightTo a point stated earlier, it very much is a form of indirect censorship. Rather than engage in rhetoric and debate, one side has instead chosen to cut-off opposing viewpoints at the knees and silence them via destroying their means of income.10/02/2014 - 11:28am
Papa MidnightNeeneko: the topic of Intel's dropping of Gamasutra is indeed part of this very ongoing conversation.10/02/2014 - 11:26am
NeenekoThis can't be good... http://games.slashdot.org/story/14/10/02/1558213/intel-drops-gamasutra-sponsorship-over-controversial-editorials10/02/2014 - 11:25am
Andrew EisenAnd there's also the consideration that the fact that a former IGN editor was one of the people who worked on the game's localization may be unknown (although in this specific case, probably not. Drakes been very visible at events IGN covers).10/02/2014 - 11:24am
Papa MidnightAlso, let's face it: people seem to believe that a conflict of interest can yield only positive coverage. Who is to say that Audrey Drake did not leave on bad terms with IGN (with several bridges burned in their wake)? That could yield negative coverage.10/02/2014 - 11:23am
Papa MidnightThat's a fair question, and it's where things get difficult. While Jose Otero may not have any cause to show favor, Jose's editor may, as may the senior editor (and anyone else involved in the process before it reaches publication).10/02/2014 - 11:21am
Andrew EisenWould such disclosure still be required if Fantasy Life were reviewed by Jose Otero, who wasn't hired by IGN until sometime after Drake left?10/02/2014 - 11:19am
Papa MidnightIn that case, a disclosure might be in order. The problem, of course, is applying it on a case-by-case basis; As EZK said, what's the cut-off?10/02/2014 - 11:19am
E. Zachary KnightAndrew, a disclosure would probably be in order as she likely still has a strong relationship with IGN staff. My follow up question would be "What is the statute of limitations on such a requirement?"10/02/2014 - 11:09am
E. Zachary KnightSleaker, my hyperbole was intended to illustrate the difference and similarity between direct censorship and indirect censorship.10/02/2014 - 11:07am
Andrew EisenOpen Question: Former IGN Nintendo editor Audrey Drake now works in the Nintendo Treehouse. Do you think it's important for IGN to disclose this fact in the review of Fantasy Life, a game she worked on? Should IGN recuse itself from reviewing the game?10/02/2014 - 11:07am
E. Zachary KnightSleaker, My thoughts on disclosure: http://gamepolitics.com/2014/09/25/what-your-gamergate-wish-list#comment-29598710/02/2014 - 11:02am
Sleaker@EZK - using hyperbole is a bit silly. I'm asking a serious question. Where's the line on disclosure as relates to journalistic involvement in the culture they report on?10/02/2014 - 10:59am
 

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