Rumor: Nintendo in Talks with EA to use Origin for Wii U

November 15, 2011 -

According to a report on UGO's Wii channel, Nintendo may use EA's Origin service with its upcoming Wii U console. According to an anonymous tip from within EA, the company is supposedly working with Nintendo on a deal related to the Origin digital distribution platform. The source claims that EA and Nintendo are in talks to use Origin as Nintendo’s primary hosting platform for game distribution online.

The source also claims that Valve has been talking with Nintendo, but the impression they give is that EA is being extra aggressive in sealing the deal.

Both EA and Nintendo have not publicly commented on this story - and even if they did chances are their response would be "no comment" or "we don't comment on rumors." For now consider it an interesting rumor.

Source: WII UGO by way of IndustryGamers


Comments

Re: Rumor: Nintendo in Talks with EA to use Origin for Wii U

Based on the reports coming out of E3, Nintendo was going to let game developers and publishers handle their online infrastructure themselves. There wasn't going to be some unifying "Nintendo Live".

So there is probably some truth to this and the Valve rumor. Both are probably working to get their services running under the Wii U. I doubt Nintendo would be dumb enough to force some 3rd party's online service onto all developers. That would be bad for them.

Re: Rumor: Nintendo in Talks with EA to use Origin for Wii U

At the very least it can do less damage on a console. This is one rumor I hope is untrue as EA would quickly abuse the system

Re: Rumor: Nintendo in Talks with EA to use Origin for Wii U

I'd trust Valve more due to the whole EA Origin invading privacy.

Re: Rumor: Nintendo in Talks with EA to use Origin for Wii U

I'd trust Valve more simply due to the fact, that EA has a ten+ years long reputation of HATING and ABUSING their consumers as much as legally possible.

 

Premium pricing? Check.

DLC overpriced/on disc? Check.

Oppressive EULA's? Check.

Killing off auth servers for older games at the drop of a hat? Check.

Patches and minimalist DLC sold as 'sequels'? Check.

Satans of Crunching and deadline pushing? Check.

Usurping and killing off less-than-milkable franchises? Check.

Buying exclusive rights instead of making a product capable of competing with others? Check.

DRM failures to the max? Check.

Smearing Valve as a company with baseless accusations, in a vain attempt at PR-boosting their much more consumer-hating digital store? Check.

 
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MaskedPixelanteNumber 3: Night Dive was brought to the attention of the public by a massive game recovery, and yet most of their released catalogue consists of games that other people did the hard work of getting re-released.04/17/2014 - 8:46pm
MaskedPixelanteNumber 2: If Humongous Entertainment wanted their stuff on Steam, why didn't they talk to their parent company, which does have a number of games published on Steam?04/17/2014 - 8:45pm
MaskedPixelanteNumber 1: When Night Dive spent the better part of a year teasing the return of true classics, having their big content dump be edutainment is kind of a kick in the stomach.04/17/2014 - 8:44pm
Matthew Wilsonhttp://www.giantbomb.com/articles/jeff-gerstmann-heads-to-new-york-takes-questions/1100-4900/ He talks about the future games press and the games industry. It is worth your time even though it is a bit long, and stay for the QA. There are some good QA04/17/2014 - 5:28pm
IanCErm so they shouldn't sell edutainment at all? Why?04/17/2014 - 4:42pm
MaskedPixelanteNot that linkable, go onto Steam and there's stuff like Pajama Sam on the front-page, courtesy of Night Dive.04/17/2014 - 4:13pm
Andrew EisenOkay, again, please, please, PLEASE get in a habit of linking to whatever you're talking about.04/17/2014 - 4:05pm
MaskedPixelanteAnother round of Night Dive teasing and promising turns out to be stupid edutainment games. Thanks for wasting all our time, guys. See you never.04/17/2014 - 3:44pm
Matthew WilsonAgain the consequences were not only foreseeable, but very likely. anyone who understood supply demand curvs knew that was going to happen. SF has been a econ/trade hub for the last hundred years.04/17/2014 - 2:45pm
Andrew EisenMixedPixelante - Would you like to expand on that?04/17/2014 - 2:43pm
MaskedPixelanteWell, I am officially done with Night Dive Studios. Unless they can bring something worthwhile back, I'm never buying another game from them.04/17/2014 - 2:29pm
PHX Corphttp://www.msnbc.com/ronan-farrow/watch/video-games-continue-to-break-the-mold-229561923638 Ronan Farrow Daily on Video games breaking the mold04/17/2014 - 2:13pm
NeenekoAh yes, because by building something nice they were just asking for people to come push them out. Consequences are protested all the time when other people are implementing them.04/17/2014 - 2:06pm
Matthew Wilsonok than they should not protest when the consequences of that choice occur.04/17/2014 - 1:06pm
NeenekoIf people want tall buildings, plenty of other cities with them. Part of freedom and markets is communities deciding what they do and do not want built in their collective space.04/17/2014 - 12:55pm
Sora-ChanI realize that they have ways getting around it, but one reason might be due to earthquakes.04/17/2014 - 4:42am
Matthew WilsonSF is a tech/ economic/ trade center it should be mostly tail building. this whole problem is because of the lack of tail buildings. How would having tail apartment buildings destroy SF? having tail buildings has not runed other cities around the US/world04/16/2014 - 10:51pm
Matthew WilsonAgain the issue is you can not build upwards anywhere in SF at the moment, and no you would not. You would bring prices to where they should have been before the market distortion. those prices are not economic or socially healthy.04/16/2014 - 10:46pm
ZippyDSMleeYou still wind up pushing people out of the non high rise aeras but tis least damage you can do all things considered.04/16/2014 - 10:26pm
ZippyDSMleeANd by mindlessly building upward you make it like every place else hurting property prices,ect,ect. You'll have to slowly segment the region into aeras where you will never build upward then alow some aeras to build upward.04/16/2014 - 10:25pm
 

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