NZ Game Development Jobs Grow 46 Percent

November 16, 2011 -

The New Zealand video game development industry grew by 46 percent, offering 359 equivalent full-time jobs in the 12 months to September 2011, according to the New Zealand Game Developers Association (NZGDA). The NZGDA surveyed 21 NZ game studios in September. Of those surveyed, the vast majority of these New Zealand studios were owned by people or companies that are from the region too, according to NZGDA chairman Stephen Knightly.

Around 114 game development jobs were created in the last 12 months to September, and local game developers expected to create around 99 new jobs in the next 12 months, according to the survey. Approximately 40 percent of these jobs would be for programmers, 40 percent for artists and 20 percent for managers. Studios taking part in the survey included Sidhe, SmallWorlds, Cerebral Fix, NinjaKiwi, and Grinding Gear Games. The studios surveyed also said they were developing 59 games collectively and 77 percent of these studios had self published their own original games. Around 73 percent of studios surveyed said that they produced games for iOS platforms in the past three years, 42 percent said they produced an online browser-based game, 30 percent developed console games, 35 percent created downloadable PC games and 35 percent created Android games.

“Unlike some other kinds of tech startups, interactive games studios have an large addressable market hungry for product and can generate cash-flow reasonably early in their history,” said Knightly.

Knightly added that NZ that game development studios are export businesses that increasingly retained their intellectual property in New Zealand.

“Globally, the games industry already earns more than Hollywood and local developers are getting their share of that pie,” he said.

The NZGDA said that 99 percent of games developed in New Zealand are designed for international markets, and digital distribution platforms are what make that possible. The NZGDA also claims that 23 percent of New Zealand studios have received some form of angel or venture capital funding in recent years.

Source: NBR.co.NZ


 
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MattsworknameFor example, all games with any for form of spoken dialoge should be i subtitled, and region locking in any form should be illegal07/02/2015 - 9:03pm
MattsworknameDoes anyone feel that there should be a set standard for all games in terms of certain basic features. Ie subtitles, region lock, etc07/02/2015 - 9:01pm
MattsworknameSo, now that the Article stuff is over, I want to bring up another subject07/02/2015 - 9:01pm
PHX Corphttps://trustygem.wordpress.com/2015/07/02/windows-10-insider-preview-phase-3/ My Thoughts on Windows 10 Insider Preview07/02/2015 - 6:17pm
Matthew Wilsonhttps://www.youtube.com/watch?t=18&v=CbGmrySQLIg looks like Inafune is giving capcom the middle finger.07/02/2015 - 5:05pm
TechnogeekUnfortunately, the shoutbox moves fast enough that I can't find why I got that impression, so if was indeed erroneous I do apologize.07/02/2015 - 4:34pm
TechnogeekBut yeah, as far as my earlier comment re: you and the article, I did get the impression at some point that you felt there should have been some sort of reprecussions for the article's existence.07/02/2015 - 4:34pm
TechnogeekI got expletive-censored for posting something a few weeks back wherein I expressed my shock that I agreed with you about something, Skunk; so you're not the only one being hit with that stick.07/02/2015 - 4:31pm
Andrew EisenI know you don't. And you haven't recently so all's well.07/02/2015 - 4:25pm
Goth_SkunkI don't think I misrepresented anything.07/02/2015 - 4:24pm
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Goth_SkunkSo I can't say a 4-letter curse word, but Mechacrash is free to call me a moron. Acknowledgment: Mecha was warned about his conduct, but his post was not edited, as mine was.07/02/2015 - 4:20pm
Andrew EisenWhat people took issue with was your misrepresentation of what the author said. Now that you're criticizing what she actually said, no one has a problem (though they might disagree with your opinion).07/02/2015 - 4:19pm
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Goth_SkunkAnd now we've just had an example wherein I was forced to moderate myself in order to minimize offense.07/02/2015 - 4:16pm
Goth_SkunkThat's what this whole conundrum's been about! I strongly disapproved with the Wired article writer's suggestion and made that opinion known here in the shoutbox.07/02/2015 - 4:16pm
Andrew EisenPlease keep such strong language out of the Shout box. Anyway, that's fine. If there's something you want to write about. Go right ahead. Don't like someone's suggestion? Feel free to say so.07/02/2015 - 4:13pm
Goth_SkunkIf I get a response "this rape scene you wrote was offensive. You should've done it differently. Consider examples A, B, C, or D" I would happily take it under advisement should I decide to write something similar in the future.07/02/2015 - 4:12pm
Goth_SkunkIf I get backlash for such a decision consisting of "this rape scene was offensive," that's fine. If I get criticism like "this rape scene was so offensive, you shouldn't have written it," I'll respond "Go (expletive) yourself"07/02/2015 - 4:11pm
 

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