Apparently Second Life has managed to get an honorable mention in a new FBI intelligence dossier on gangs. On page 41 of the FBI's recently released "National Gang Threat Assessment" report, Second Life gets a mention as a hang for nefarious characters. From the PDF:
"Second Life is a computer-based virtual world with a simulated environment where users inhabit and interact via avatars, or graphical representations the virtual world may depict a real world or a fantasy world. Users communicate through text-chat and real-time voice-based chat. Second Life provides versatility and anonymity and allows for covert communications. Because of its anonymity and versatility, gang members could potentially use second life to recruit, spread propaganda, commit other crimes such as drug trafficking, and receive training for real-world criminal operations."
Of course gangs could "potentially" use Skype, Aim, Google Chat, Facebook, Twitter, World of Warcraft, any game played on Xbox Live, etc to communicate about their dark deeds and covert plans... It sounds like an FBI agent was trying to justify his in-world examination of the virtual world.
You can check out the report here (PDF).
Source: Kotaku. Thanks to Uncharted NES for the tip.