Ubisoft Developer Blames Piracy for No PC Port of I Am Alive

November 28, 2011 -

It seems like everyone simply "misunderstood" last week when I Am Alive creative director Stanislas Mettra said that the survival game wouldn't be coming to the PC because of piracy. In an interview with IncGamers, Mettra said that piracy makes porting a game to the PC financially difficult for publishers and developers.

"We’ve heard loud and clear that PC gamers are bitching about there being no version for them," said Mettra. "But are these people just making noise just because there’s no version or because it’s a game they actually want to play? Would they buy it if we made it?"

"It’s hard because there’s so much piracy and so few people are paying for PC games that we have to precisely weigh it up against the cost of making it," he added. "Perhaps it will only take 12 guys three months to port the game to PC, it’s not a massive cost but it’s still a cost. If only 50,000 people buy the game then it’s not worth it."

Following Incgamers posting its story, Mettra sent an email to clarify his statements in the interview, blaming it on a "miscommunication" due to language:

"I would really love to see a pc build of the game and I don’t think I meant to say "the game won't happen on pc" it's probably an English language miscommunication (I am not native English speaker).

What I meant is that the pc version did not happen yet [sic]. But we are still working to see the feasibility of it, which is not necessarily simple. I gave some examples to illustrate the problematic [sic], but obviously it is not in my hands and not my part to talk about this.

Honestly, which game maker would not love his game to be playable on as many platforms and by as many people as possible?

Regardless console or pc, what matters is the game and the pleasure people can get from it.
"

The game is coming to PlayStation Network and Xbox Live Arcade sometime next year.

Source: IncGamers


Comments

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am Alive

Then don't make PC games Ubisoft - there are other companies out there, and perhaps that will open up more interest in new gaming company start ups as well.

I think the core reason people pirate is the overpriced media. Seriously; it's a CD and a Manual - if that - and $60.00?

Put the manual in a PDF, offer a digital download for $10.00 - what you loose in high priced DVD sales, you'll gain in quantity overnight.

A new game for 10/20 bucks is a deal - 50/60 is not. I don't pirate - I just skip those. There are in fact plenty of cheaper games out there, if one is just willing to wait until they've been out - and then the bugs are fixed (or you know if they will be) and there are usually expansions out already. Just run a year behind on games, your PC will run them better anyway if your hardware is always running software a bit older.

Unless you're OCD about 'being first'.... heh

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am Alive

Yeah I'm kind of with the rest of you here. Ubisoft's broken record on piracy is getting really friggin' old. Other game companies are not whining like mules over piracy. The fallacy in the logic is that Ubisoft thinks that if there was no piracy that they would get their $60 per game from that pirate. I assure you, you wouldn't ever get that $60.

Ya know what Ubisoft.... I am 100% certain that I am underpaid.... but I can assure you if I bitched to my boss about it every day they would NEVER give me a raise based on principle alone.

STFU and get back to work. As it is right now I avoid your games. I'd rather not as some of them are pretty good but you are too selfish to reward your developers and especially your paying customers with a quality DRM scheme. You made your bed, now go whine some more in it.

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am Alive

The fallacy in the logic is that Ubisoft thinks that if there was no piracy that they would get their $60 per game from that pirate. I assure you, you wouldn't ever get that $60.

 

Yep and it's an issue *now* for some reason, when people have been copying media since the days of the scribes.

Luckily, the scribes union didn't go to the king over that pesky Gutenberg Press thing..

Funny thing is - if not for three devices that 'copied' media, the entertainment industry - wouldn't exist - at all: Phonograph, Camera, and Printing Press.

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am Alive

You know Ubisoft, don't make your lousy game for the PC. I don't care and wouldn't buy it even if you did make it for the PC. You would DRM it to the hilt and claim it works when the game gets leaked days to weeks prior to release. Pirates strip it of it's DRM and post it online. Meanwhile your customers, your loyal customers buy your game at full price and jump through your DRM hoops to enjoy your games. Always on DRM, Online at launch DRM. Limited installs DRM. DRM that screws with their computers. So many hoops to jump through, yet they come back for more, Yet, you have the gall to say they are complaining, and decide you won't release the game to PC due to pirating. Let me tell you, the pirates are the ONLY ones not complaining. You can rake your loyal customers through the coals and dare them to say something about it. This is the reason I don't buy many if any PC games anymore. The fight against used game sales may be the end for me buying any NEW console games. We have to sign up for UPASS just to to unlock multiplayer mode in Driver San Francisco as well as the Director mode? The very mode that came with nearly every version of Driver with the exception of Parallel Lines? I guess this was your way of fighting used games sales. I guess people who buy this game used can't access it. You either buy it new or you're screwed? If I'm wrong, I'm sorry, but that is what it looks like. You put out a new game and then restrict the content already on the disc? That's low. I used to like Driver a whole lot more than Grand Theft Auto but now..

 

Lets hope the VG industry's tactics don't turn me off to all new games. I can be just as happy with my retro gaming. I can play my old console and PC games and never tire of them. I can play all my old games and never buy a new game again. The old pc games were not DRMed to death to fight piracy, and The old console games did not withhold in game content to combat used sales and both existed during their time period. I'm not going to jump through ANY hoop to enjoy a game. Keep this up and you guys will not get one red cent from me. If I must buy it, then GameStop, ebay, Amazon, Play and Trade, and even my local PAWN SHOP will get my money. Not you.

I'm going overboard here and even I know it. I'm just upset over their 'definite' answer to these problems.

- W

Consumer responsibility is just as important as Corporate responsibility. So, be responsible consumers.

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am Alive

The more hoops they put out there, the more inclined people will be to simply walk around them.

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am ALive

Is it just me, or did his English language skills seem much better in his initial statement than they did when he was trying to blame the "miscommunication" on his English language skills?

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am ALive

Games are over priced and under whelming drop the price by half or make better games.


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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Re: Ubisoft Developer Blames Piracy for No PC Port of I Am ...

Funny. I read that as, "We don't think our game is good enough that enough people will actually pay us money for it.  So it's not a financially sound decision to port it to PC."

Somehow I don't think that was the intention.  Must be an English language thing...

===============

Chris Kimberley

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am ...

That is basically how I read it too. Yet this is Ubisoft we are talking about. Any chance it can get to bash PC gaming over piracy is a chance it can't miss.

Re: Ubisoft Developer Blames Piracy for No PC Port of I Am ...

Well, it's much easier for them to blame their consumers than making quality games worth 50-60 bucks is.

This IS Ubisoft we're talking about, after all.

 
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