id Software Developer Explains Why Google, Apple Avoided New ESRB Ratings System

December 1, 2011

The ESRB and the CTIA detailed a new ratings systems for mobile games this week - backed by such companies as AT&T, Microsoft, Sprint, T-Mobile USA, U.S. Cellular and Verizon Wireless. Two companies that were curiously absent from that list hold the lion's share of the market when it comes to platforms: Apple and Google. Both companies said publicly that it didn't make a lot of sense for them to sign on to the new ratings system because they already had their own systems in place. While developers and publishers will argue about the pluses and minuses of both ratings systems, it looks like they are here to stay. This obviously hurts the ESRB's efforts to create a ratings system for North America that covers every kind of mobile game.

GameIndustry.biz has a story on this - featuring the comments from both companies on why they opted to go it alone when it comes to ratings, but the most interesting part of the article are comments from Rafael Brown, a design lead at id Software. Responding to other commenters, Brown lays out some compelling reasons why the two platform holders decided to keep the ratings in-house:

"@Gabriel - Do your homework, the ESRB is not an independent body anymore than the MPAA is. They are self regulating bodies. @Michelle - You realize that there is no global ratings system? If you create a PC/console global release you could be submitting to 10 different ratings bodies easily. There will always be regional differences. Different countries want their own ratings systems.

By asking for one system you completely ignore _why_ Apple and Google want to control their own ratings. Small developers may not have the time or money to submit to multiple ratings systems. Apple and Google are providing an actual unified ratings system for their platform. This is a first. They're doing what you asked for, better than the PC/Console space. Why are you criticizing?

And Apple and Google technically sell in more markets. Apple iTunes sells in 126 countries. All ratings systems combined cover less than half of those countries. What do you suggest Apple does for the other 60-80 not covered?

Mobile development can be fast in pace and some of the developers are quite small. Asking a garage developer of two people to submit to the same regulatory body run by EA, Acti, Ubi, MSoft, Sony, Ninty, etc ignores that garage devs can't afford to.

Apple and Google are thinking of the range of developers that develop on their platform, of that I'm thankful. As for complaining about what sticker is on the box... digital games have no box. Please learn about a platform before you make random complaints about it.
"

The real question is how much does it hurt the ESRB's efforts when its ratings don't cover a majority of the mobile games being produced today? Some would say it seriously undercuts their efforts...

Source: GameIndustry.biz

 


Comments

Re: id Software Developer Explains Why Google, Apple Avoided ...

id: Blah blah blah pc development is too hard, its all about consoles and tablets now.

I grow tired of your negativity id.

 
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james_fudgeit sounds like if you have an HD reciever you'll be able to use it with a pass-through cable... not 100 percent sure yet05/21/2013 - 2:41pm
james_fudgehappening now http://majornelson.com/2013/05/21/xbox-one-architecture-panel/05/21/2013 - 2:20pm
E. Zachary KnightSome reading material for Microsoft on its used games blocks. That will hurt the console more than helping. http://ezknight.net/?page_id=20505/21/2013 - 2:18pm
james_fudgeyeah good luck with over the air TV05/21/2013 - 2:12pm
E. Zachary KnightBut what if I want to only watch over the air tv? I don't subscribe to pay tv. I never will. If that is a requirement, then MS wasted 45 minutes telling me how great TV will be.05/21/2013 - 2:08pm
james_fudgeEZK it will depend on your provider, just like HBO Go i'd imagine.05/21/2013 - 2:05pm
PHX Corp@IanC there's also a chance that those titles might be Xbox one exclusive, but it's too early to tell afaik05/21/2013 - 2:03pm
IanC@E. Zachary Knight - MS certainly got the checkbook out for EA, so no surprise on how negative they are over the Wii U.05/21/2013 - 1:54pm
MaskedPixelanteSo now I have to wonder, how many of EA's games are skipping the PS4 because of their pro-used stance?05/21/2013 - 1:53pm
E. Zachary KnightOn the TV front, does the XBox One require a cable/satellite subscription or will I be able to use my over the air channels?05/21/2013 - 1:48pm
E. Zachary KnightAlso, that name was not one of the options on our poll.05/21/2013 - 1:42pm
E. Zachary KnightThis presentation also shows why EA has been so negative about the Wii U. They have had a massive hardon for the XBox One forever.05/21/2013 - 1:42pm
james_fudgetwo female presenters05/21/2013 - 1:40pm
E. Zachary KnightQuote: Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.”05/21/2013 - 1:40pm
E. Zachary KnightThe Wired article I linked to earlier has a different story. While it will be possible to play offline, that is a game to game thing, not standard. http://www.wired.com/gamelife/2013/05/xbox-one-analysis/05/21/2013 - 1:39pm
Andrew EisenAccording to Geoff Keighley, Don Mattrick says Xbox One is not always on. https://twitter.com/geoffkeighley/status/33690727595023155305/21/2013 - 1:35pm
Andrew EisenJust like how Sim City needs the cloud for various computations. (Note to anyone unaware: Sim City does not need the cloud for various computations. That was a barefaced lie by EA Maxis.)05/21/2013 - 1:24pm
MaskedPixelanteSo all in all, more of the same, with the possibility of used game restrictions and always on DRM disguised as "cloud computing".05/21/2013 - 1:20pm
Andrew EisenAbsolutly zero gameplay footage. Doesn't look like there are going to be a lot of games ready to launch by the end of the year.05/21/2013 - 1:12pm
E. Zachary KnightThey didn't talk about any of the other exclusives. I guess they are saving that for E3.05/21/2013 - 1:06pm
 

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