Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

December 7, 2011 -

Many gamers hate DRMs as an unneeded cumbersome burden on gamers that legitimately purchase software. However, Croteam, the makers of the Serious Sam franchise, have managed to protect those gamers and make the life of pirates who don't buy the game miserable. 

According to a post at Dark Side of Gaming, pirates that violate the DRM will find their characters in game being shadowed by a huge red scorpion that just won't die. It will follow the player until he is dead and keep doing it as long as the game is pirated.

While the implementation is nothing short of brilliant, I wonder how many will be tempted to pirate the game just to see this armored monstrosity in action?

(Image courtesy of Rock, Paper Shotgun)

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Comments

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I want a mod that bring this into the real game as a nigh impossible, yet destroyable, enemy...

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Not sure what the scale is of the screenshot (never having played Serious Sam before) but that looks like a pretty big scorpion...

On another note, I'm still a fan of old school Blizzard Product Key Checks.

----
Papa Midnight

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

The enemies in the Serious Sam series can literally be the size of skyscrapers, or bigger

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

It'd be a brilliant twist on having a game demo for something like Serious Sam. You can play for about 15 minutes and then you die by an unbeatable enemy that prompts you to buy the full game.

 

They should put it into the main game as a super-boss or something. Still all-powerful but "vulnerable" at least.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Even if people pirate it just to see the big bug in action it's great advertising. They get people to try maybe 10 or 15 minutes of the game before Scorpio gets finally hunts them down all without paying for sever storage or bandwidth. Good deal. In fact, I would even delay the scorpion attack until 10 or 15 minutes of the game so people can see what the game is like legit.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I'd delay it more than that even. Let them get through a nice chunk of the game before putting the screws on them. It seemed to work out for Arkham Asylum. If you pirated that one, every time you tried to use your cape, Batman would fail around like he was having a seizure and make it impossible to glide. You could get a good halfway into the game before you reached a section that couldn't be handled with the line launcher or batclaw and then be left clinging to life on a tiny rock halfway out into the bay with no way to proceed except buy the game.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I like this kind of DRM. Sure people may find a way to get around it, but that will take time and not everyone that pirates games will have the patience for it. It is still better than some kinds of DRM systems out there. And its kinda funny.

This one actually reminds me of a game i use to play called Escape Velocity. In the game there was a character named Captain Hector. If you had yet to register the game he would regularly Warp into the system you were in and causally recommend that you register your game. However if you pirated the game, he would give you a few days of the usual reminder before going crazy and becoming hostile. He was so powerful would blow you away in a matter of seconds, and if you Jumped systems he would follow.

Good times.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

So `hector' would hector you into registering the game? LOL! That does sound like fun.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Much like every other DRM scheme, pirates will get around it within days, and somehow it will come back to bite legitimate buyers.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Of course. Instead of investing time and resources into making the game worth paying for they invest time and resources into implimenting useless DRM that will be cracked within a week of the game coming out or in the case of SecuRom games before the game is even in stores. Keep fighting those evil pirates game companies. They sure do enjoy laughing at your futile efforts.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

It doesn't matter if a game is worth paying for or not - people will still take stuff that isn't theirs.

--- With the first link, the chain is forged.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

"While the implementation is nothing short of brilliant"

 

It's been done before.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I wanna see this in action.. but not sure if i will pirate it. gatta love a great way to counter pirates ;)

 
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Mattsworknameof players, over and over for the last seveal years. Among non RPG games, which make up the vast majority of current games, I think that you still see a large scale disparity between male and female in the AAA industry.07/01/2015 - 1:36am
Mattsworknamewilson. Out of RPG players yes, thats true, and in pc ciricles im not suprised, but RPGS make a small fraction of Console games these days and while pc gaming is seeing a resurgance, MMOs are actually retracting in size , as shown by WOW losing millions07/01/2015 - 1:33am
Matthew Wilsonhere is the study to prove it. http://www.pcgamer.com/researchers-find-that-female-pc-gamers-outnumber-males/07/01/2015 - 1:17am
Matthew Wilson@matt wrong over half of rpg players, both singleplayer and mmos, are female.07/01/2015 - 1:15am
MechaCrashRight, women don't usually play AAA games because none are aimed at them because they don't play them because none are aimed at them because okay you see where I'm going with this.07/01/2015 - 1:11am
MattsworknameI think the better path is this, more games built to give you the Choice of playing as male or female, and give the females good voice actors07/01/2015 - 1:08am
Mattsworknameup more then a fraction of the AAA games industry, but they make up a much larger part of the moble market.07/01/2015 - 1:04am
Mattsworknameandrew is right, to a point, as you are seeing a slow increase of women in games, but the sales shows that the lions share of gaming money comes from a male demo, and while andrew is right that it is changing, it's gonna be a LONG time before women make07/01/2015 - 1:04am
Andrew EisenI think more professional gamblers should get into games publishing. They'll play the odds but they'll also take risks to maximize profits.06/30/2015 - 11:57pm
Andrew EisenAt the end of the day, the ball is rolling and it's rolling in the right direction. Maybe not as fast as we'd like, but it is moving. All we can do is play the games that interest us and make our thoughts known.06/30/2015 - 11:55pm
Matthew Wilsonits unfortunate that the dataset is so tiny for female leads, and is a mixed bag, so money people get the wrong idea.06/30/2015 - 11:54pm
Andrew Eisen"Duke Nukem Forever sold poorly. See? Games staring white guys don't sell!" Pretty silly thing to say.06/30/2015 - 11:50pm
Andrew EisenOr, at the very least, that gamers aren't turned off by female leads.06/30/2015 - 11:49pm
Matthew Wilsonyou would think games like metriod, portal and tomb raider would show that it work, but hopefuly those knew ones will.06/30/2015 - 11:47pm
Andrew EisenBut, luckily strides are being made and the money peoples are slowly learning that diversity -> larger targeted audience -> more potential dollars.06/30/2015 - 11:43pm
Andrew EisenSure does. That's why there should be more than just one or two attempts. (7 games at E3 with female leads and 35 with a gender option. I think it's safe to say that not all of these will fail!)06/30/2015 - 11:42pm
Matthew Wilsonthat puts alot of presure on the early stuff to do well. lets hope games like recode and harizon are good, and sell well.06/30/2015 - 11:38pm
Andrew EisenLuckily, money people also like to follow trends. So, it's a "simple" matter of making proper representation a trend. And wouldn't you know it, we're seeing the beginnings of exactly that!06/30/2015 - 11:34pm
Andrew EisenBut yeah, money people are risk averse. That's why we see so many sequels, reboots, and adaptations. To a lot of money people, "there's no evidence this works because it's rarely ever been tried" is the same as "this doesn't work."06/30/2015 - 11:33pm
Andrew EisenThat's why I think it's worth convincing the money peoples that proper representation (in any of its forms) isn't a financial risk, it's the path to expanding your audience and making even MORE money!06/30/2015 - 11:32pm
 

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