Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

December 7, 2011 -

Many gamers hate DRMs as an unneeded cumbersome burden on gamers that legitimately purchase software. However, Croteam, the makers of the Serious Sam franchise, have managed to protect those gamers and make the life of pirates who don't buy the game miserable. 

According to a post at Dark Side of Gaming, pirates that violate the DRM will find their characters in game being shadowed by a huge red scorpion that just won't die. It will follow the player until he is dead and keep doing it as long as the game is pirated.

While the implementation is nothing short of brilliant, I wonder how many will be tempted to pirate the game just to see this armored monstrosity in action?

(Image courtesy of Rock, Paper Shotgun)

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Comments

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I want a mod that bring this into the real game as a nigh impossible, yet destroyable, enemy...

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Not sure what the scale is of the screenshot (never having played Serious Sam before) but that looks like a pretty big scorpion...

On another note, I'm still a fan of old school Blizzard Product Key Checks.

----
Papa Midnight

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

The enemies in the Serious Sam series can literally be the size of skyscrapers, or bigger

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

It'd be a brilliant twist on having a game demo for something like Serious Sam. You can play for about 15 minutes and then you die by an unbeatable enemy that prompts you to buy the full game.

 

They should put it into the main game as a super-boss or something. Still all-powerful but "vulnerable" at least.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Even if people pirate it just to see the big bug in action it's great advertising. They get people to try maybe 10 or 15 minutes of the game before Scorpio gets finally hunts them down all without paying for sever storage or bandwidth. Good deal. In fact, I would even delay the scorpion attack until 10 or 15 minutes of the game so people can see what the game is like legit.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I'd delay it more than that even. Let them get through a nice chunk of the game before putting the screws on them. It seemed to work out for Arkham Asylum. If you pirated that one, every time you tried to use your cape, Batman would fail around like he was having a seizure and make it impossible to glide. You could get a good halfway into the game before you reached a section that couldn't be handled with the line launcher or batclaw and then be left clinging to life on a tiny rock halfway out into the bay with no way to proceed except buy the game.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I like this kind of DRM. Sure people may find a way to get around it, but that will take time and not everyone that pirates games will have the patience for it. It is still better than some kinds of DRM systems out there. And its kinda funny.

This one actually reminds me of a game i use to play called Escape Velocity. In the game there was a character named Captain Hector. If you had yet to register the game he would regularly Warp into the system you were in and causally recommend that you register your game. However if you pirated the game, he would give you a few days of the usual reminder before going crazy and becoming hostile. He was so powerful would blow you away in a matter of seconds, and if you Jumped systems he would follow.

Good times.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

So `hector' would hector you into registering the game? LOL! That does sound like fun.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Much like every other DRM scheme, pirates will get around it within days, and somehow it will come back to bite legitimate buyers.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

Of course. Instead of investing time and resources into making the game worth paying for they invest time and resources into implimenting useless DRM that will be cracked within a week of the game coming out or in the case of SecuRom games before the game is even in stores. Keep fighting those evil pirates game companies. They sure do enjoy laughing at your futile efforts.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

It doesn't matter if a game is worth paying for or not - people will still take stuff that isn't theirs.

--- With the first link, the chain is forged.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

"While the implementation is nothing short of brilliant"

 

It's been done before.

Re: Croteam Slaps Serious Sam 3 Pirates With Unkillable Foe

I wanna see this in action.. but not sure if i will pirate it. gatta love a great way to counter pirates ;)

 
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CMinerI blame North Korea.12/25/2014 - 11:49pm
MechaTama31For the last few weeks, the GP site fails to load about 2/3 of the times I try.12/25/2014 - 11:13pm
MaskedPixelanteOK, is GP having trouble loading for anyone but me?12/25/2014 - 9:21pm
Matthew Wilsonits a bunch of script kiddies. ddosing is one of the easiest thing to do,and most companies can not stop it sadly.12/25/2014 - 5:05pm
MaskedPixelanteI like Nintendo as much as the next person, they're pretty much the only company putting out the games I want to play, but that was pretty embarassing to have NNID go down due to overuse.12/25/2014 - 4:35pm
MaskedPixelanteSee? It's NOT a repeat of last year's fiasco.12/25/2014 - 4:22pm
PHX CorpLizard squad is responsible for The XBL/PSN shutdown https://www.youtube.com/watch?v=QSpZvsoWvig12/25/2014 - 4:17pm
IanCOh shut up bitching about Nintendo. At least they advised people to downloading updates before the big day. Sony/MS? Not a peep.12/25/2014 - 3:50pm
MaskedPixelanteBoth PSN and Xbox Live are down. Since I'm sure Sony and Microsoft have better online support than Nintendo did last year, this isn't from "everyone logging onto their new devices all at once".12/25/2014 - 3:48pm
prh99John Romero's Christmas present, a custom Icon of Sin sculpture. http://www.pcgamer.com/john-romero-gets-the-icon-of-sin-for-christmas/12/25/2014 - 3:37am
Matthew Wilsonthe interview will be on youtube/xb1/ andriod today.12/24/2014 - 1:05pm
james_fudge1900's?12/24/2014 - 12:56pm
james_fudgeYeah we could go way way back :)12/24/2014 - 12:56pm
E. Zachary KnightCopyright law in general has been broken since at least 1976. Could be even earlier than that.12/24/2014 - 12:24pm
james_fudgeWhat he said :) They want to make it worse than it already is.12/24/2014 - 12:14pm
Papa MidnightDMCA has been broken since 1998. Good luck getitng Congress to do something about it.12/24/2014 - 11:39am
Craig R.At least they owned up to the mistake. But doesn't change the fact that DMCA is thoroughly broken.12/23/2014 - 5:23pm
MaskedPixelanteSpeaking of Dark Souls OMG I'M MAKING ACTUAL PROGRESS WTH IS THIS WHAAAAAAA12/23/2014 - 10:49am
MaskedPixelantehttp://www.neogaf.com/forum/showpost.php?p=144500932&postcount=740 Yup, DSFix was part of an unrelated take down, and is being resolved.12/23/2014 - 8:04am
prh99Of course had they not done such a rush on the port we wouldn't dsfix to make the game not look and play like ass. 720 internal renders aren't so hot scaled to 1080.12/23/2014 - 7:38am
 

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