OnLive App Brings PC Game Streaming to Portable Devices

December 8, 2011 -

OnLive brings its cloud-based gaming services to smartphones and tablets with a new app for iOS and Android. The app allows those that subscribe to the service to stream playable PC games to smartphones and tablets. Some companies, such as Rockstar Games are even working with OnLive to tailor the experience; the company is creating a specific touch screen interface for L.A. Noire as part of a collection of 25 games with reconfigured controls ready for the launch.

Some games will have tailored controls to support tablets from Apple, Samsung, Motorola and HTC, and more, but many will not. The rest will have a simple virtual key pad added to the screen by OnLive to make them playable. OnLive also plans to sell a new controller that works with most of the aforementioned portable devices that will sell for just under $50.

Content providers have the option of deploying the different control types across titles for OnLive, according to Perlman, with the touch screen implementation adding an exclusive element to the service.

CEO Steve Perlman admitted that his company has been unable to manufacture enough of the controllers for the UK market - but they are working on it. Supply for US consumers is apparently plentiful.

"The new controller works with tablets and phones, but it will also work with new TV interfaces and Blu-ray players that are coming out," Perlman told GamesIndustry.biz. "It's been approved for the UK. It sounds ridiculous but we've run into demand [problems] just from developers getting these.

While the monthly service costs money, the Android and iOS app will be free. Perlman was cautious about making any predictions on how popular the app might be with customers.

"We have a very difficult time predicting," he said. "We tried to predict what the demand would be in the UK and we very much underestimated that, so we're trying to be as conservative as we can. We're dropping this into a sea of 500 million devices but not everyone is going to be interested in OnLive."

In the US, the company has also signed deals with AT&T and Verizon's 4G LTE services for HD-resolution high-speed gaming. The new app follows the release of OnLive's previous software for iOS, which allowed users to view games being played by other people via the OnLive MicroConsole.

On a related note, OnLive says that it would love to be able to have a similar app like it does for Smartphones and tablets on consoles like PS3 and Xbox 360. You can read that particular story on MCV.

Source: GI.biz


Comments

Re: OnLive App Brings PC Game Streaming to Portable Devices

And if you have a Froyo tablet, tough.

(Signed: Owner of a Froyo tablet)

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Papa Midnight

 
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Andrew EisenDoesn't matter if you play more games where the cast is the same basic character model. In this type of game, being able to easily tell which character you're looking at serves an important purpose.03/06/2015 - 7:29pm
ZippyDSMleeMechaCrash:Meh I've played more stuff that had pickups rather than set class's.03/06/2015 - 7:22pm
MechaCrashZarya's body type also has a pragmatic reason. Ever notice how in TF2, you can immediately tell who's who because they all have very different profiles? Same deal with Overwatch. If you see Zarya, you KNOW it's Zarya.03/06/2015 - 6:32pm
Adam802http://www.mercurynews.com/crime-courts/ci_27662192/leland-yee-case-judge-pushes-corruption-trial-august03/06/2015 - 6:12pm
ZippyDSMleeNearly anyway the new UT game has color at least. And wow they changed to C++ 0-o03/06/2015 - 5:43pm
ZippyDSMleeCraig R.: Same reason why UT99/04 and UT3 are diffrent, gritty is the thing to do...at least it was... nearly everyone else grew out of dark and gritty….03/06/2015 - 5:40pm
ZippyDSMleeI doubt each model of characters in COH/COV/CO,ect are kept as unique model data.03/06/2015 - 5:39pm
ZippyDSMleemodel shape.03/06/2015 - 5:38pm
ZippyDSMleeMonte:I think it’s more a part of the engine, yes its more work but you should be able to have some sort of physical collision system in place to keep arms and stuff from clipping. Outside of that the data stored is just number variables to change the m03/06/2015 - 5:38pm
Andrew EisenAt least she's smiling in one of the pics.03/06/2015 - 5:31pm
Craig R.It's like somebody took the color palette and decided that anything approaching 'bright' is unacceptable03/06/2015 - 5:30pm
Craig R.Scratching my head as to why DC shows are as dark and drab, color-wise, as the movies look to be03/06/2015 - 5:30pm
MonteIf for instance you make the character fat, you need to make sure the animation of the character moving his arms and gun around, won't result in them clipping into the character's larger stomach03/06/2015 - 5:22pm
Monte@zippy, I imagine creating customizabel, vastly different body types would add a lot more complexity. Like making sure the character's animation still looks right. It can be done, but it can get complicated03/06/2015 - 5:19pm
Andrew EisenSupergirl TV costume: http://www.ign.com/articles/2015/03/06/first-photos-of-supergirl-revealed03/06/2015 - 4:49pm
prh99I think it probably far easier to add a character than strip a feature from game engine that was baked in from the start.03/06/2015 - 4:45pm
Andrew EisenAs I've said twice already, yes, strides in one area do not absolve anyone from criticism over where else they're falling short.03/06/2015 - 3:04pm
ZippyDSMleeI know I know one thing is not the other. Still worth nagging about.I still do not see why they do not put in body sliders and elt people make thier own body types....I'd do fat/pudgy or chibi befor I do ultra generic prefect body......03/06/2015 - 2:59pm
Andrew EisenAgain, yes, it's dumb that there's no offline mode and that's certainly something worthy of criticism but that does not make any positive moves Blizzard makes any less positive. A bummer that the issue that's more important to you wasn't addressed? Sure.03/06/2015 - 2:46pm
ZippyDSMleeBut...but... but my butthurt!!111 LOL :P03/06/2015 - 2:45pm
 

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