Humble Introversion Bundle Pulls in $778,643.57

December 10, 2011 -

The Humble Introversion Bundle closed earlier this week, selling 190,261 bundles for a grand total of $778,643.57.  The dough will be divided up between Humble Bundle itself, the developers of the games included in the bundle, and two charities: the Electronic Frontier Foundation and Child’s Play.

As always seems to be the case, Linux users paid the most, averaging $8.78 with Mac users following at $5.90 and Windows users bringing up the rear at $3.40.

We’ll let you know when the next bundle hits but if you’d like an email alert, you can sign up to receive notifications at humblebundle.com.

-Reporting from San Diego, GamePolitics Contributing Editor Andrew Eisen


Comments

Re: Humble Introversion Bundle Pulls in $778,643.57

Damn freeloading Windows users, always trying to get something for next-to-nothing...wink

Re: Humble Introversion Bundle Pulls in $778,643.57

I bought this for a bit over the average price, but not as much as I normally spend, for one simple reason.

 

I love Introversion's games enough, and have bought enough of the previous bundles, that literally the only games I got out of it were Defcon (which I didn't really have much interest in) and Dungeons of Dredmore (which looked intriguing enough to hook an average-price buy from me).

Re: Humble Introversion Bundle Pulls in $778,643.57

They had a $~1 million goal... 

To reach those goals, the bundles need a bit of breathing room, rather than having three bundles come at once (e.g. Humble Bundle, Indie Royale, and Indie Gala). 

Re: Humble Introversion Bundle Pulls in $778,643.57

There isn't a lot that the Humble Guys can do about those other bundles. Yet, I do think that the Humble Guys should space out their bundles just a tad more. I think there was only 2 weeks between this one and the previous one.

 
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ConsterDon't 'beauty rags' already get plenty of criticism?02/27/2015 - 9:02am
ZippyDSMleeEh still rather subjective… the haters would be better off going after teen and beauty rags and magazines than fiction, fiction follows reality and going after fiction tends to turn into a bullying fest’s… plus its fiction its unrealistic to start with….02/27/2015 - 1:10am
MechaTama31That's a pretty difficult anatomy to break.02/26/2015 - 11:09pm
MechaTama31"the way her animations repeatedly break her anatomy" <-- I'm sorry, but we are talking here about the woman who can roll up into a little ball and live to tell the tale, yes? ;)02/26/2015 - 11:09pm
Andrew EisenAs far as examples that could be culled from female game characters though, that one's pretty mild.02/26/2015 - 9:11pm
Andrew EisenNot as much the heels or the suit in and of themselves but certainly the way her animations repeatedly break her anatomy to show off her lady bits.02/26/2015 - 9:10pm
E. Zachary KnightWell, Samus's heels are certainly impracticable, but I wouldn't really call her Zero suit objectified. I don't really feel that the new Lara Croft is objectified either, but that is my subjective opinion.02/26/2015 - 9:08pm
Andrew EisenTomb Raider: No but we haven't seen much of anything yet. Samus: Yes.02/26/2015 - 9:07pm
ZippyDSMleeWould you call the new tomb raider objectified? WOuld Samus Aran from the new Smash bros be objectified?02/26/2015 - 9:02pm
WonderkarpI'm hoping they put the rest of the comic book ghostbusters in there. Ortiz and Rookie(From GB the game)02/26/2015 - 8:38pm
Wonderkarpghostbusters board game is doing great. getting close too a 3rd extra playable Character. Ron Alexander.02/26/2015 - 8:37pm
Andrew EisenSmurfette is not subjective. If there's more than one female character, it's not Smurfette. Anyway, as with everything on the list, Smurfette is, in and of itself, not necessarily a bad thing.02/26/2015 - 8:32pm
Andrew EisenI think there's 5 women (out of 15, I think) but other than one being a bit more "hippy" than the others, they pretty much all have the same body type. Especially when compaired to the huge variety of male body types.02/26/2015 - 8:31pm
Wonderkarpso I dont see Smurfette as a bad thing. Unless like all your female characters are Smurfette. remember the Smurfs also had Sassette02/26/2015 - 8:29pm
E. Zachary KnightOne good example of the larger issues is one Anita used in the presentation, Blizzard's Overwatch game. There are a dozen men in the game with a dozen body types. But there are only 4 women with 2 body types, but 3 of them have the same one.02/26/2015 - 8:28pm
Wonderkarpthe smurfette thing is subjective to how many female characters you have. Take Sonic for example. You have Amy, who is obvious smurfette, but there's several other female characters now without that. Including the original animated seriescomics with Sally02/26/2015 - 8:28pm
E. Zachary KnightAE. Very true. I think that is where I was going, but it didn't come out right. Jack Harkness is sexy but not objectified. Whereas, a women would have to be objectified in order to be "sexy" in most games.02/26/2015 - 8:26pm
E. Zachary KnightAnd as Andrew pointed out, there is a big difference between a sexualized man, and an idealized man. But for some reason, there is no distinction between women in games. For the most part.02/26/2015 - 8:25pm
Andrew EisenI think one of the issues we run into repeatedly with these conversations is the confusion over "sexy" and "sexually objectified."02/26/2015 - 8:24pm
E. Zachary KnightYet, for some reason, in orde rto have a sexualized women, she must be wearing lingerie or a bikini. Can't women be sexual and still dress for the job at hand?02/26/2015 - 8:24pm
 

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