Greek Team Creates Amnesty International Game

December 19, 2011

A team of 19 Greek game developers have donated their time and effort to create a videogame for international human rights group, Amnesty International. The game is part of the group's ongoing campaign to raise international awareness about human rights violations and push for the global ban of the death penalty.

The game was produced and written by Thanasis Triantafillou, executive produced by Tasos Flambouras, and programming was lead by George Kazamias at the offices of the Hellenic Game Developers Association (HGDA). Incidentally, Triantafillou is a founding member of the association and a member of the board, while Flambouras is its president. Around 18 members from the association teamed up for two months this summer, working together through e-mail, Skype and a handful of face-to-face meetings, to create a "serious game" on behalf of Amnesty International’s Greek branch on the abolition of the death penalty.

"The subject is admittedly heavy for a video game," said Flambouras. "The hardest part was to find an idea that could become a game but not betray the issue. We had seen something developed in the past by a French company for Amnesty International -- it showed people being shot by an execution squad and the player had to stop the bullet with his hand. We thought this gave the entirely wrong message -- the issue is not as simple as stopping the bullets. We needed an idea that worked for an issue that is so depressing and dire, but that was also fun to play. It also needed to put across Amnesty International’s message without portraying the inmates as angels -- they are scum and they’ve committed crimes, but there are other reasons why they shouldn’t be executed."

The end result is Amnesty - The Game, which you can check out at amnestygame.com. The game challenges players to become an Amnesty International advocate for a death row inmate in one of six countries that still practice capital punishment: the United States, Iran, China, Belarus, Mongolia, and Saudi Arabia. It should be noted that the prisoners depicted in the game are horrible people. 

The US inmate is guilty of killing two police officers, while the inmate in Belarus is a woman who killed children, and in Iran a woman accused of committing adultery. Among the inmates, there is also someone in the group that is innocent, though guilt is not a factor because the issues is  the death penalty. 

The first step is opening an Amnesty International branch in the country. Then, the player organizes media campaigns, protests and petitions in order to influence the government’s stance on the issue while also getting the public on the campaign’s side.

Source: Ekathimerini.com


Comments

Re: Greek Team Creates Amnesty International Game

Why would someone make a game in Silverlight? I wanted to try the game, but installing Silverlight is not an option. Flash would have been great.

 
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james_fudgeit sounds like if you have an HD reciever you'll be able to use it with a pass-through cable... not 100 percent sure yet05/21/2013 - 2:41pm
james_fudgehappening now http://majornelson.com/2013/05/21/xbox-one-architecture-panel/05/21/2013 - 2:20pm
E. Zachary KnightSome reading material for Microsoft on its used games blocks. That will hurt the console more than helping. http://ezknight.net/?page_id=20505/21/2013 - 2:18pm
james_fudgeyeah good luck with over the air TV05/21/2013 - 2:12pm
E. Zachary KnightBut what if I want to only watch over the air tv? I don't subscribe to pay tv. I never will. If that is a requirement, then MS wasted 45 minutes telling me how great TV will be.05/21/2013 - 2:08pm
james_fudgeEZK it will depend on your provider, just like HBO Go i'd imagine.05/21/2013 - 2:05pm
PHX Corp@IanC there's also a chance that those titles might be Xbox one exclusive, but it's too early to tell afaik05/21/2013 - 2:03pm
IanC@E. Zachary Knight - MS certainly got the checkbook out for EA, so no surprise on how negative they are over the Wii U.05/21/2013 - 1:54pm
MaskedPixelanteSo now I have to wonder, how many of EA's games are skipping the PS4 because of their pro-used stance?05/21/2013 - 1:53pm
E. Zachary KnightOn the TV front, does the XBox One require a cable/satellite subscription or will I be able to use my over the air channels?05/21/2013 - 1:48pm
E. Zachary KnightAlso, that name was not one of the options on our poll.05/21/2013 - 1:42pm
E. Zachary KnightThis presentation also shows why EA has been so negative about the Wii U. They have had a massive hardon for the XBox One forever.05/21/2013 - 1:42pm
james_fudgetwo female presenters05/21/2013 - 1:40pm
E. Zachary KnightQuote: Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.”05/21/2013 - 1:40pm
E. Zachary KnightThe Wired article I linked to earlier has a different story. While it will be possible to play offline, that is a game to game thing, not standard. http://www.wired.com/gamelife/2013/05/xbox-one-analysis/05/21/2013 - 1:39pm
Andrew EisenAccording to Geoff Keighley, Don Mattrick says Xbox One is not always on. https://twitter.com/geoffkeighley/status/33690727595023155305/21/2013 - 1:35pm
Andrew EisenJust like how Sim City needs the cloud for various computations. (Note to anyone unaware: Sim City does not need the cloud for various computations. That was a barefaced lie by EA Maxis.)05/21/2013 - 1:24pm
MaskedPixelanteSo all in all, more of the same, with the possibility of used game restrictions and always on DRM disguised as "cloud computing".05/21/2013 - 1:20pm
Andrew EisenAbsolutly zero gameplay footage. Doesn't look like there are going to be a lot of games ready to launch by the end of the year.05/21/2013 - 1:12pm
E. Zachary KnightThey didn't talk about any of the other exclusives. I guess they are saving that for E3.05/21/2013 - 1:06pm
 

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