Greek Team Creates Amnesty International Game

December 19, 2011 -

A team of 19 Greek game developers have donated their time and effort to create a videogame for international human rights group, Amnesty International. The game is part of the group's ongoing campaign to raise international awareness about human rights violations and push for the global ban of the death penalty.

The game was produced and written by Thanasis Triantafillou, executive produced by Tasos Flambouras, and programming was lead by George Kazamias at the offices of the Hellenic Game Developers Association (HGDA). Incidentally, Triantafillou is a founding member of the association and a member of the board, while Flambouras is its president. Around 18 members from the association teamed up for two months this summer, working together through e-mail, Skype and a handful of face-to-face meetings, to create a "serious game" on behalf of Amnesty International’s Greek branch on the abolition of the death penalty.

"The subject is admittedly heavy for a video game," said Flambouras. "The hardest part was to find an idea that could become a game but not betray the issue. We had seen something developed in the past by a French company for Amnesty International -- it showed people being shot by an execution squad and the player had to stop the bullet with his hand. We thought this gave the entirely wrong message -- the issue is not as simple as stopping the bullets. We needed an idea that worked for an issue that is so depressing and dire, but that was also fun to play. It also needed to put across Amnesty International’s message without portraying the inmates as angels -- they are scum and they’ve committed crimes, but there are other reasons why they shouldn’t be executed."

The end result is Amnesty - The Game, which you can check out at amnestygame.com. The game challenges players to become an Amnesty International advocate for a death row inmate in one of six countries that still practice capital punishment: the United States, Iran, China, Belarus, Mongolia, and Saudi Arabia. It should be noted that the prisoners depicted in the game are horrible people. 

The US inmate is guilty of killing two police officers, while the inmate in Belarus is a woman who killed children, and in Iran a woman accused of committing adultery. Among the inmates, there is also someone in the group that is innocent, though guilt is not a factor because the issues is  the death penalty. 

The first step is opening an Amnesty International branch in the country. Then, the player organizes media campaigns, protests and petitions in order to influence the government’s stance on the issue while also getting the public on the campaign’s side.

Source: Ekathimerini.com


Comments

Re: Greek Team Creates Amnesty International Game

Why would someone make a game in Silverlight? I wanted to try the game, but installing Silverlight is not an option. Flash would have been great.

 
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Andrew EisenThey weren't bullied into doing a damn thing. They made a business decision. And Rockstar should sue them? On what grounds?07/28/2015 - 5:35pm
Andrew EisenOoh, there's a game from '87.07/28/2015 - 5:35pm
MattsworknameNo, but they were still bullied by feminist into pullign the game. Something I think rockstar should have sued over07/28/2015 - 5:33pm
NatirAndrew, people like Zoe Quinn, Anita Sarkeesian, and Brianna Wu have no affect on anything with regards to the gaming industry?07/28/2015 - 5:33pm
Andrew EisenI also don't consider petitions (even stupid nonsense ones like the one in question) to be bullying or threatening.07/28/2015 - 5:33pm
Andrew EisenTarget is not a developer or publisher.07/28/2015 - 5:31pm
MattsworknameAndrew: target asutraila, GTA 5. You were saying?07/28/2015 - 5:27pm
Andrew EisenNatir - Everything. I've been here since the beginning but we're not talking about ethics in games journalism right now. Did you really want to switch subjects?07/28/2015 - 5:25pm
Andrew EisenYes, how a game works, how characters are portrayed, how the controls operate, tone, themes, writing, etc. are all up to the devs. But that doesn't mean any of that is off limits to criticism by the people who consume it.07/28/2015 - 5:25pm
NatirAndrew, what do you exactly know about the GamerGate issue and the history behind it?07/28/2015 - 5:23pm
Andrew EisenYou're being absurd. No one is bullying or threatening developers and publishers.07/28/2015 - 5:23pm
MattsworknameAs far as im concerned, if feminist are allowed to bully and threaten retailers, developers, and publishers, then so should men, blacks asisans and jews. but thats NOT how it works, And thats why aniita and company are bullshit07/28/2015 - 5:22pm
NatirThe point is that there are tons of games that have women in lead roles. How someone is portrayed (woman or man), is up to the developers and writers of the story.07/28/2015 - 5:21pm
Andrew EisenDon't type angry. Your spelling is getting worse and you dropped an f-bomb which is why I deleted one of your comments.07/28/2015 - 5:21pm
MattsworknameMen do not get to decide how they are portrayed in games all the time, not do people of specific races. So why should women suddenly have the right to tell the industry how to portray them.07/28/2015 - 5:21pm
Andrew EisenI get to argue anything I damn well please, thank you very much. And again, no one's arguing that women don't exist in games. They're critiquing how they're generally portrayed.07/28/2015 - 5:20pm
Mattsworknameroles07/28/2015 - 5:20pm
MattsworknameYou dont get to argue that andrew, men or women do NOT get a say in how a game portary them, That is at the whim of the developer. YOu may not like how it's done, but the list hows, clearly, that women get a large amount of representation in the industry07/28/2015 - 5:19pm
Andrew EisenAlso, those few hundred games aren't from 2014. They're from the past couple decades. I spotted one from as early as 1990 and a bunch that aren't out yet.07/28/2015 - 5:19pm
Andrew EisenBecause the argument is not just how many games have women in them but how they are portrayed in those games.07/28/2015 - 5:16pm
 

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