IGN Stops Paying VooDoo Extreme Staff, Asks Them to Work for Free

January 27, 2012

At the same time Future was laying off employees at multiple publications within its ecosystem, IGN was telling long-time video game site VooDoo Extreme that they could no longer afford to pay them to update the site. They asked them to stay on as volunteers, according to one staffer.

Here's what "Jube" over at VooDoo Extreme said about the situation in a post called "Ch-Ch-Ch-Changes - The State Of Our Voodoo Extremities" :

" Just wanted to let you all know that due to economic hardships, the staff budget at Voodoo Extreme was cut yesterday. We've been offered the opportunity to stay on in a volunteer capacity, but the future of VE3D is unknown.

For the last 10 years I've worked within the GameSpy, and then IGN network, in one form or another. So I'm thinking of chaining myself to something at the IGN office. Maybe they have a really large Pikachu or something.

Note: This is not goodbye, we are still going to do everything in our power to keep things going.
"

It sounds like IGN wants to treat VooDoo Extreme like a fan site at this point and save money on the staff, but one has to wonder if the current staff is really willing to work for nothing at all. As someone who worked at VE for a short period time (when Billy Wilson and Robert Howarth were still there) I have to say that this is very sad news.

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Comments

Re: IGN Stops Paying VooDoo Extreme Staff, Asks Them to Work ...

Even if they want to stay on as volunteers, it won't be the same.  They'll all have to get real jobs and that will leave a lot less time to dedicate to running that site.   Did IGN ust call them up one day and tell them they weren't getting paychecks anymore? That's kind of a low blow...not even giving the staff time to find other work.

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Andrew EisenNeedless to say, a chunck of those might not be inclined to plunk down their dough for Nintendo's new console when they just bought a competitor's, compounded with the fact that Nintendo has shown little interest in catering to their needs.02/22/2012 - 5:43pm
Andrew EisenIf Nintendo is serious about courting the core gamer, it can't just ignore them until it releases the Wii U. They'll just get their fix somewhere else.02/22/2012 - 5:40pm
Andrew EisenA game which didn't light the sales charts on fire but didn't bomb either. In fact, from what I've read, NA sales make up a good half of that game's worldwide sales. Not to mention the good will Atlus garners by continuing to cater to gamers.02/22/2012 - 5:34pm
RedMageEspecially when the likes of Atlus seem to have no problem doing a great job localizing something niche like Catherine.02/22/2012 - 2:20pm
Uncharted NESEntertainment Industry Embraces New Business Model: Suing Google For Third-Party Android Apps That 'Promote Piracy'- http://www.techdirt.com/articles/20120221/08245617830/entertainment-industry-embraces-new-business-model-suing-google-third-party-android-02/22/2012 - 2:07pm
Andrew EisenHard to imagine the games would sell so poorly that they wouldn't cover the reletively minimal cost of bringing them over (shipping, ESRB rating, new packaging, printing, etc.).02/22/2012 - 2:02pm
Andrew EisenA point I made in that YouTube video I did last summer. The games tend to sell more copies here so if the damn thing is already developed and localized, why not release it here?02/22/2012 - 2:00pm
RedMageThat's what I figured. It's especially ironic since the black and white data shows NA buys more of these games than Europe or even Japan.02/22/2012 - 1:57pm
Andrew EisenAnd honestly, at this point, most probably won't because they saw their were no more games and moved on.02/22/2012 - 1:55pm
Andrew EisenLocalizing for Europe is actually harder. Or at least, more work because typically, you do more languages. I don't think its a matter of difficulty but that Nintendo, for whatever reason, has no faith in NA gamers to actually buy these games.02/22/2012 - 1:54pm
Andrew EisenFatal Frame's localization was also announced! For Europe...02/22/2012 - 1:52pm
RedMageDefinitely the latter. I'd still like to know why Europe is apparently easier to localize RPGs for.02/22/2012 - 1:51pm
Andrew EisenDo you mean the quality of the localization itself or Nintendo's tone deafness when it comes to catering to the NA market.02/22/2012 - 1:45pm
RedMageThat being said, Nintendo still sucks when it comes to localization.02/22/2012 - 1:42pm
RedMageLast Story confirmed for North America in 2012! FINALLY! http://bit.ly/yDVyEY02/22/2012 - 1:42pm
Andrew EisenSounds like an interesting story. Nothing to do with video games I wouldn't think but we're big on free speech rights here. Darn shame Slashdot's link doesn't work.02/22/2012 - 1:32pm
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Uncharted NESSeriously Zippy? Well Happy 36th. :)02/22/2012 - 1:11pm
james_fudgeBREAKING: Happy Birthday!02/22/2012 - 12:37pm

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