CD Projekt RED: No More DRM for Future Titles

March 9, 2012 -

The Witcher series developer CD Projekt Red said during a Game Developers Conference panel this week that all of its future games will be DRM free. The comments were made by CD Projekt Red CEO Marcin Iwinski. Iwinski said during the panel discussion that the studio wouldn't use any digital rights management software in its games again because it over-complicates things for them and doesn't really protect their games from piracy. Iwinski went on to say that the retail version of The Witcher 2, which used SecuROM as its DRM solution, was cracked in two hours of its release.

While this is good news for consumers who have a zero tolerance policy for games that include intrusive DRM solutions (such as always connected solutions used by the likes of Ubisoft), the company may have some difficulty convincing future publishing partners that excluding DRM is a good idea. Perhaps this simply means that the company will rely more heavily on digital distribution partners such as Steam and its own Good Old Games portal to distribute its games in the future.

We will see how it all works out, I guess.

Source: VOX Games


Comments

Re: CD Projekt RED: No More DRM for Future Titles

"the company may have some difficulty convincing future publishing partners that excluding DRM is a good idea"

This quote pretty much sums up a huge problem with the games industry. They depend on investors whom have little to no knowledge of the gaming experience and how DRM  can degrade it. They simply ask how a given developer team plans to protect against piracy and saying "we aren't even going to try because it makes it harder on customers while still failing to stop pirates" isn't likely going to net the investor's support. If only the people with the funding were better educated, there would be no need for all these worthless DRM solutions. The most it can do is delay pirates long enough to leave the peak sale period but that's extremely rare.

Make the paid product far superior in terms of content and/or service than the pirated one. That's all a company really needs to do. Steam games accomplish this by waiving the whole installation process (it's just download and play), acting as your backup copy should you lose your local installation, and injecting the most up to date version of the game for you so that you don't need to waste time applying patches manually.

Re: CD Projekt RED: No More DRM for Future Titles

"Iwinski went on to say that the retail version of The Witcher 2, which used SecuROM as its DRM solution, was cracked in two hours of its release."

So glad to hear that all that DRM is so worth the effort, eh?

Re: CD Projekt RED: No More DRM for Future Titles

"the company may have some difficulty convincing future publishing partners that excluding DRM is a good idea"

I think you're right, but they do have some interesting ammo, with the "protected" copy getting more distribution than the unprotected one.

 
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