Tilt World: Fighting Climate Change Through 'Playsourcing'

April 18, 2012 -

XEOPlay has launched Tilt World, a game that hopes to "end climate change" through "play sourcing." Nicole Lazzaro, CEO of XEOPlay introduced Tilt World to the audience at DEMO Spring 2012 in Santa Clara, CA. In Tilt World, players control Flip, a tadpole who is trying to conquer climate change by planting trees in the real world using the power of players (playsourcing) and through a partnership with WeForest.org. The game is available on the iPhone 4S, iPhone 4, iPhone 3G, iPad, and iPod touch second generation or higher for $0.99 in the Apple App Store.

"Tilt was the first game to use the accelerometer on the iPhone and now Tilt World is the first game to plant trees in the real world," said XEOPlay CEO, Nicole Lazzaro. "Through our partnership with WeForest, Tilt World is the first game where players can see their progress from space. This is just the beginning; we are looking at a revolution through playsourcing and Tilt World is just the first proof of concept in a larger vision."

According to the game's developers "playsourcing occurs when the fun of games is used as a source of human motivation to help people change themselves and change their world."

Tilt World will be available for demonstrations during exhibition hours in the DEMO Pavilion #D56 in the Mission City Ballroom of the Hyatt Regency, Santa Clara, 5101 Great America Parkway, Santa Clara, CA.


Re: Tilt World: Fighting Climate Change Through 'Playsourcing'

"End climate change"?  Sorry kids, but the climate has always changed, and will always keep changing, due to natural forces that are completely out of our control for the foreseeable future.  "Manage climate change better than we have been" may not be as catchy, but at least it is not overly simplistic to the point of being preposterous and infantile.

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