This is one of those stories that will make people wonder whether the glass is half-empty or half-full when it comes to the statistics of success and failure related to games and Kickstarter. According to data gathered by Appsblogger and put into a handy-dandy infographic, almost half of the game projects looking for funding on Kickstarter managed to get funded, while more than half do not. Of the 1,729 game projects - which included card and board games too - around 43 percent were successfully funded.
The data gathered by Appsblogger also shows that successful projects have shorter durations - on average 38 days - while failed projects are up for an average of 43 days. Finally the most interesting data is that only 8.5 percent of fully-funded campaigns have received more than double their target. In other words, it's pretty damned rare.
You can check out the infographic here.
Source: Gamasutra, Image via Apssblogger.




Comments
Re: The Success Rate of Most Game-Related Kickstarters
I'd love to know why some of the failed projects failed, would be interesting.
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Randi Tastix - http://randomtastic.com
Re: The Success Rate of Most Game-Related Kickstarters
They failed to get funding, important distinction. And there's actually a lot of data there, albeit what is correlation and what is causation, it's your pick...
Re: The Success Rate of Most Game-Related Kickstarters
Could these people just walk into any old game publisher and have a 50/50 shot of getting their game funded? I'm gonna have to call this half full.
Re: The Success Rate of Most Game-Related Kickstarters
There is no way a company like Double Fine is going to get a publisher for ANY project after Psychonauts killed a publisher and Brutal Legend was a waste of EA's money.
Re: The Success Rate of Most Game-Related Kickstarters
Which is an absolute shame. Psychonauts is a complete joy and I still laugh at the oddball humour in there. Brutal Legend, while flawed, was a decent game. Not the greatest game, but still played it through to the end.
Re: The Success Rate of Most Game-Related Kickstarters
I'm with you there. Far as I read EA had more or less sabotaged both projects by marketing them poorly.
Re: The Success Rate of Most Game-Related Kickstarters
I'm more interested in the long term data. How many fully funded projects fail to produce a product.
Re: The Success Rate of Most Game-Related Kickstarters
hmm, exactly what I'm interested in too!