The Success Rate of Most Game-Related Kickstarters

June 11, 2012 -

This is one of those stories that will make people wonder whether the glass is half-empty or half-full when it comes to the statistics of success and failure related to games and Kickstarter. According to data gathered by Appsblogger and put into a handy-dandy infographic, almost half of the game projects looking for funding on Kickstarter managed to get funded, while more than half do not. Of the 1,729 game projects - which included card and board games too - around 43 percent were successfully funded.

The data gathered by Appsblogger also shows that successful projects have shorter durations - on average 38 days - while failed projects are up for an average of 43 days. Finally the most interesting data is that only 8.5 percent of fully-funded campaigns have received more than double their target. In other words, it's pretty damned rare.

You can check out the infographic here.

Source: Gamasutra, Image via Apssblogger.


Comments

Re: The Success Rate of Most Game-Related Kickstarters

I'd love to know why some of the failed projects failed, would be interesting.

Re: The Success Rate of Most Game-Related Kickstarters

They failed to get funding, important distinction. And there's actually a lot of data there, albeit what is correlation and what is causation, it's your pick...

Re: The Success Rate of Most Game-Related Kickstarters

Could these people just walk into any old game publisher and have a 50/50 shot of getting their game funded?  I'm gonna have to call this half full.

Re: The Success Rate of Most Game-Related Kickstarters

There is no way a company like Double Fine is going to get a publisher for ANY project after Psychonauts killed a publisher and Brutal Legend was a waste of EA's money.

---You are likely to be eaten by a Grue.

Re: The Success Rate of Most Game-Related Kickstarters

Which is an absolute shame. Psychonauts is a complete joy and I still laugh at the oddball humour in there. Brutal Legend, while flawed, was a decent game. Not the greatest game, but still played it through to the end.

Re: The Success Rate of Most Game-Related Kickstarters

I'm with you there. Far as I read EA had more or less sabotaged both projects by marketing them poorly.

Re: The Success Rate of Most Game-Related Kickstarters

I'm more interested in the long term data. How many fully funded projects fail to produce a product.

Re: The Success Rate of Most Game-Related Kickstarters

hmm, exactly what I'm interested in too!

 
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