Curt Schilling: Copernicus Was Going to Launch as a Free-to-Play Game

August 20, 2012 -

I wonder how the citizens of Rhode Island feel about free-to-play games... Ultimately their opinion is of paramount importance now that the state owns the rights to Curt Schilling's first MMO project, Copernicus. So what does free-to-play have to do with it? Well, apparently the plan for 38 Studios' first MMO was to launch it as a free-to-play game, according to Boston Magazine. At least that is what Schilling told the publication...

"We were going to be the first triple-A, hundred-million-dollar-plus, free-to-play, micro-transaction-based MMO. That was one of our big secrets," Schilling told Boston Magazine. "I think when we eventually showed off the game for the first time, the atom bomb was going to be free-to-play. When we announced that at the end, that was gonna be the thing that, I think, shocked the world."

Schilling was reticent to accept the idea of a free-to-play MMO in the beginning, but he apparently had a change of heart during the development process. Schilling was probably nudged in that direction by investors, who were seeing big brand-name products suddenly going free, even as other major brands saw declines in paid subscriber numbers...

"You won't find a more ardent opposition to free to play than me, and I went 180 degrees," he said. "Most investors wanted nothing to do with subscription-based products, they were all on the social media, and free-to-play games as a means to revenue."

Source: GII


 
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