Obsidian's Project Eternity Hits $1.5 Million Milestone

September 17, 2012 -

Late last week Obsidian Entertainment announced a new RPG project and a Kickstarter campaign to fund its development. In only a few days the new RPG managed to rake in $1.5 million in funding from 37,482 backers with 29 more days to go. They have also passed one stretch goal ($1.4 million) that adds one new playable race, class and companion. Obsidian has a bunch of ideas for further stretch goals on the Kickstarter page. In addition Obsidian announced that they are "looking into" making the game DRM-free.

The game is being developed by legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer, who have worked on such RPG hits as Baldur’s Gate, Icewind Dale, and Planescape: Torment. Project Eternity hopes to recapture the magic of some of those classic RPGs that fans love and adds some new gameplay layers and decent writing to make the game a huge success.

You can learn more about the game and contribute on its Kickstarter page.

 


Comments

$1 TIERS ARE PARAMOUNT

From Dimeword's article about his Kickstarter success posted on TechDirt.


"Principle: Whenever I see a campaign with their $1 tier offering just a thank you and nothing else, I wince. Amanda Palmer's $1.2 million Kickstarter gave away 311MB of digital downloads for $1. And what effect do you think that has on a casual fan? For accepting just $1, you let them legally download all your digital content (which costs you nothing to copy and send to them) and they likely become a more serious fan of your music. On the next Kickstarter, they'll happily give you more money for your $25 CD, or more.
 

Practice: I positioned my $1 tier to have incredible value: you get all the stories in an email eight weeks before the book comes out. If I happen to write a novel, you get a novel. Costs me nothing to copy and send, so my profit margin is 100% (well, 82% after fees and taxes). Some might argue that I'm "giving away the farm" for only $1, but my goal isn't to make money off my $1 fans -- my goal is to pinpoint who my fans are so I can more closely connect with them. Did I mention that I receive all the donor emails at the end? An email of a potential fan must be worth at least $1, no?
 

Results: Only 14% of my donors are from the $1 tier. I want that number to explode out to 1000%. Likely won't happen, but I really want lots of small donations by the end. I'm still thinking of ways to entice this..."

-Greevar

"Paste superficially profound, but utterly meaningless quotation here."

 
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