Loot Drop - the studio created by John Romero, Brenda Braithwaite and Tom Hall - has given up on trying to fund its promising old-school role-playing game project through Kickstarter. After raising only a small part of its $1 million funding goal, the trio has decided that it would be in the best interest of all involved to discontinue the funding drive.
The studio was hoping to raise $1 million for the RPG that was to be headed up by Braithwaite (Wizardry, Dungeons & Dragons) and Hall (Doom), but decided to give up when they saw that the money wasn't rolling in like they were hoping. With 13 more days to go, the old school RPG only managed to raise $246,693 from 7,556 backers...
In a lengthy update to its Kickstarter campaign Hall and Braithwaite explained why they were throwing in the towel on this one:
In the industry, games are pitched every day. Some make it to the next stage, but many don't, like those named above. We regret to announce that we're adding Shaker: An Old-School RPG to the latter list.
We are profoundly grateful to our fans. You were as excited about this game as we were, and from the very beginning, you encouraged us to post more details about it and even sent in fan art! We have received backing from over 7,000 of you and raised a quarter million dollars in just a few days (!). That's humbling and wonderful.
We are profoundly grateful to the press. You covered our Kickstarter's launch and story update and gave it as much attention as you possibly could. It was through your efforts that many heard about our game.
We are grateful to our friends in the game industry who gave us suggestions, support and critique. We are a wonderfully tight-knit community, and we owe you for all your feedback and friendship.
Ultimately, our pitch just wasn't strong enough to get the traction we felt it needed to thrive. Sure, it may have made it. We could have fought our way to a possibly successful end. In reading your feedback and talking it over internally, however, we decided that it made more sense to kill it and come back with something stronger.
In game design, mercy killing is the law.
So, please accept our thanks and apologies in equal order. Expect something more soon.
You may keep in touch by joining our forum, following @LootDrop on Twitter and friending us on Facebook. Again, thanks so much for your help and support!
- Tom & Brenda