Speaking to IGN UK, Frozenbyte marketing manager Mikael Haveri says that Nintendo is being very flexible with titles being released in its freshly launched Wii U eShop. The company released Trine 2: Director's Cut over the weekend on the Wii U's virtual storefront. Haveri says that the new eShop leaves core decisions to indie developers publishing games on the platform - including the prices they set for their products and when they have sales.
"That's what we love about the new eShop," said Haveri. "We have the power to price our products as we please, with just some basic guidelines from the big guys. The step to this is purely from Nintendo's side and they clearly see that [their] previous installments have not been up to par. We can set our own pricing and actually continuing on that by setting our own sales whenever we want. It is very close to what Apple and Steam are doing at the moment, and very indie friendly."
Haveri also said that Nintendo doesn't charge extra for developers who need to deploy a patch for their games. This is in stark contrast to a claim made by Fez developer Polytron who said that Microsoft charged them "tens of thousands of dollars" for updates to its Xbox Live Arcade after its first free update was deployed...
"They have pushed away all of the old methods that have been established before," Haveri explained. "Simply put they've told us that there are no basic payments for each patch (which were pretty high on most platforms) and that we can update our game almost as much as we want. For indie developers this is huge. Nintendo messed up the worst last time around," Haveri said of the company's earlier digital distribution attempts. "Now they really know that they have to make a huge improvement to get back into the game. What I have seen and heard so far is amazing and it's definitely going in the right direction as far as small developers are concerned."