GameSpy Technologies Blames Publishers for Multiplayer Server Shutdowns

December 12, 2012 -

Earlier in the week we reported that Glu had shut down the multiplayer servers for several games that were powered by its GameSpy Technologies multiplayer technology including Rebellion's Sniper Elite. After a few days of silence GameSpy Technologies has issued a rather lengthy response to the situation on its Facebook page.

The post starts by contradicting reports that say users were never informed of multiplayer sever shutdowns for various game titles:

"We recognize that fans of games where the publisher has elected to discontinue GameSpy Technologies support are frustrated. However, reports that GameSpy Technologies 'shutdown servers without warning' are simply inaccurate. GameSpy Technologies – a separate entity from GameSpy.com – is a service provider to game publishers. Each publisher contracting with GameSpy Technologies elects at its sole discretion whether or not to maintain support for its titles."

They go on to claim that publishing partners elected to allow their contracts with GameSpy Technologies’ services "to lapse by not continuing to pay for these services. In some cases this lapsing ranges back as much as four years. GameSpy Technologies has continued to provide months, and in some cases years, of service support for free."

They go on to say that they can not to be expected to provide free multiplayer services and that those publishers crying foul in public choose not to renew their service agreements and remain delinquent in delivering payment for past services in some cases.

"In each case reported in the press where there was a discontinuation of GameSpy Technologies’ services, the applicable publisher was well aware that they had not made the required payments under their agreements with GameSpy Technologies."

Ultimately GameSpy Technologies calls the situation regrettable due mostly to the negligence of publishers - in their view:

"It is regrettable that these publishers chose not to inform their users of the impending discontinuation of support. We understand the frustration of fans that until now weren’t clear on why their game has lost some of its functionality, but hope that this clarifies the situation."

 


Comments

Re: GameSpy Technologies Blames Publishers for Multiplayer ...

Wow.  Lets start with what Gamespy actually does:

  • Provide easy to implement netcode for developers (only needs to be done once), no recurring costs
  • Provide matchmaking (only in some games, in my experience most Gamespy games don't do this), recurring costs [minimal, runs a simple process on a master server and keeps a database of players and statistics]
  • Provide a master list of player hosted gameservers [Queried often, but much less if it has a lower playerbase.]  Still insignificant costs.

To me, it sounds like when Glu took over Gamespy, they jacked up the prices for the master server and matchmaking, and publishers didn't want to pay up.  Both sides are at fault here, Gamespy moreso, because continuing to provide service costs very little.

This should be a warning to developers to be careful who they do business with, or to make their own multiplayer systems.  Unreal Tournament's servers are still up, and it's from 1999.

 

Re: GameSpy Technologies Blames Publishers for Multiplayer ...

something sounds fishy.. a company allowing free services and NOT taking it to court, but rather just going through the books and realizing this then shutting things down without warning of any further sort to anyone ? let alone any sort of real come back to regain lost profit?

hmmm as Mr. Horse used to say "No Sir, I don't like it"

Re: GameSpy Technologies Blames Publishers for Multiplayer ...

I don't blame the publishers in either case for discontinuing support. Those games are from last generation, and are about 7 years old now! It's time to move on. As sad as it is, nothing lasts forever, especially a service.. and Multiplayer servers are definitely a service, someone has got to pay to keep them up, and as the game gets older, less and less people are playing it online..

I do agree that the publishers should have let the public know ahead of time, before discontinuing support.. so that those big fans of those games can get some last minute playing time in the game's multiplayer before they close down the multiplayer servers for good. Of course, there is also always the possibility of modders making unofficial cracked servers, so not all hope is lost for multiplayer

Re: GameSpy Technologies Blames Publishers for Multiplayer ...

A possibility? Unofficial cracked servers are usually a certaint.

 
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