A torture mechanic in Splinter Cell: Blacklist has been removed following a negative reaction (according to GameSpot based on a Eurogamer report). The gameplay mechanic let Sam Fisher drive a knife into an enemy's clavicle in an attempt to extract information. During the scene players can press a button to twist the knife as a means to get the information that want from the target. At the end of the scene the player has the option to let the enemy live or kill him. The gameplay mechanic was part of a demo that was released back in August.
Apparently not everyone was in love with this mechanic and Ubisoft decided that it would not be in the final version of the game being released in late August.
"Definitely we are not going to see when the game's coming out that there are torture scenes in it. That scene is not there anymore," producer Andrew Wilson said. "I've not really heard anyone say they loved it…"
Wilson added that the scene is not indicative of the game's overall tone, adding that it was out of context and "in an unabridged snapshot, it seemed like pretty tough material."
"We've scaled a lot of that back, and as we've gone through the process of development there are always things that you feel are not working as well. Every game does this, and cuts certain things," he added.
Splinter Cell: Blacklist is set for an August 20 release on Xbox 360, PlayStation 3, and PC. The game is being developed by Ubisoft Toronto, with help from Ubisoft Montreal and Ubisoft Shanghai.