Stone Librande, the Lead Designer of SimCity over at EA Maxis has written a lengthy blog post over at the game's official site detailing some of the tweaks, adjustments and fixes that Maxis is working on. While Librande mentions the traffic problems shown in a recent video by a player that managed to hack the game and make it work offline, he does not address one of the main reasons the video was so popular: that the game could be made to play offline indefinitely with minimal effort.
Instead he talked about fixing the most pressing issue - problems with traffic and pathing:
"Our main focus right now is updating the pathing system that the Agents use to get to their Sinks. Running a successful city means keeping the traffic flowing and we are actively working to make this system better," Librande said. "One of the main bugs being highlighted at the moment is in the game's traffic system insisting on taking the shortest possible route to each location, causing massive traffic jams even when other roads are available."
He also noted that the game's Sims operate in a way that is a little surprising: Sims go to the nearest job every morning and to the nearest vacant house every evening. In other words Sims could end up working and living in different places every single day.
"Ultimately we didn't feel that the cost of adding in that extra layer of micro detail made the macro game play richer. Game design is filled with tradeoffs and compromises like this and we are constantly evaluating these (and many other) decisions," said Librande.
Finally, Librande says that the features it shut off last week during the game's shaky launch period will slowly turned back on. These features include leaderboards and regional achievements. Cheetah mode was not mentioned by Librande.
You can read the entire post here.