Slant Six Games 'Temporarily' Lays Off Some Staff

April 11, 2013 -

The Vancouver-based development studio that created Resident Evil: Operation Racoon City and SOCOM: US Navy SEALs Fireteam Bravo 3 has instituted temporary layoffs, according to GamesIndustry International. Speaking to GII a representative for Slant Six Games said that it had to reduce operating cost in the short term and that it hopes to hire back as many employees as it can sometime later on down the road:

"This necessary measure has been taken to reduce the size of our team and to decrease interim operating costs while we continue to negotiate new business," the company said in a statement to GII. "Temporary layoffs provide us with a time period to keep everyone's employment position open with full benefits. The intention is to reinstate all of the people affected when new projects or funding has been secured."

Slant Six Games did not confirm just how many employees are now unemployed. The company employed more than 60 prior to the layoffs. Under British Columbia law, laid off employees retain their benefits and collect employment insurance for 13 weeks, after which time the termination of their employment will become permanent if they have not yet been rehired.

This is not the first time in the last couple of years that Slant Six has had to let staff go: GII points out that the first round of temporary layoffs came in April of 2010, who were all later rehired. In June of 2012 Slant Six cut a quarter of its 96 employees after the release of Resident Evil: Operation Racoon City, but only hired back a "a portion" of those were laid off.

Source: GII

 

 


 
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