Vlambeer Fights Back Against 'Luftrausers Clone'

April 23, 2013 -

Yesterday we reported the striking similarities between Vlambeer's upcoming mobile game Luftrausers and Rubiq Labs alleged clone of it, SkyFar. Today Vlambeer says that it has asked Apple and Google to remove the game from their app store because it is a blatant clone of its game, currently in development for the PlayStation Vita. Rubiq Labs released SkyFar on April 10 on Apple's App Store.

"We obviously endured a bit of a scare when news arrived of Luftrausers being cloned and released ahead of our own release schedule by another developer. This time, however, it's not 'just' the idea of the game that has been cloned, but also the visual style. This gives us much more room to fight the whole thing, and we fully intend to," said Vlambeer told Eurogamer. "We simply can't deal with the stress of another cloned game, so we've gotten in touch with Apple and Google to see if there is a way for the issue to be resolved without us getting involved in yet another clone war. We're more than happy to see games inspired by our works and we encourage anyone to practice game design and development by recreating personal favorites - but the clones of both Ridiculous Fishing and Luftrausers take 'inspiration' a step too far and into the marketplace."

Vlambeer says that it understands that games are often copied or inspired by other games, but this latest clone is so similar to its game that it has to fight back.

"Ultimately, we refuse to accept this as a part of our industry. We believe that showing our games to our fans early is a better way of developing Vlambeer games than keeping secrets and just dropping the final result on people when it's done."

The latest cloning problems for the company have also made it clear that its game won't work very well on mobile devices:

"Now that we've got the chance, we'd also like to take a few seconds to use the clone as an argument towards why Luftrausers is almost certainly not coming to mobile - we just can't find a way to make it work as well as it should on touchscreen devices. Luftrausers is still hitting PC, Mac, Linux, PlayStation 3 and Playstation Vita - with the latter being the most interesting device for those of you who would like to play Luftrausers on the go. We've been wrapping up development and we are on schedule to release the game later this spring."

Source: Eurogamer



Re: Vlambeer Fights Back Against 'Luftrausers Clone'

After my Twitter conversation with someone from Vlambeer, I just had to extend my rant. Here it is for your enjoyment:


Re: Vlambeer Fights Back Against 'Luftrausers Clone'

I don't see enough similarities in visual style to call SkyFar a clone. It may have similar mechanics, but it's not as if the mechanics involved are particularly original. Quite frankly, they both look like Atari games with better graphics and animations.

Re: Vlambeer Fights Back Against 'Luftrausers Clone'

If Vlambeer is not planning on releasing its game on mobile platforms, exactly how is this game hurting them? They will not be competing directly with them in any fashion. No one would have heard of this game had they not made a stink. Based on the mostly unbiased reviews of the game I have read, it is pretty crap over all. So it really isn't going to hurt Vlambeer in any conceivable way.

Re: Vlambeer Fights Back Against 'Luftrausers Clone'

Unless someone mistakes the crap game for a Vlambeer title and avoids future games because of it.


Andrew Eisen

Re: Vlambeer Fights Back Against 'Luftrausers Clone'

That is a possibility, but given that the two games have different titles, different title screens, different listed developers and different aesthetics, the chances of that type of confusion are even worse than Someone confusing Scrolls with Skyrim.

Re: Vlambeer Fights Back Against 'Luftrausers Clone'

And the titles appear on different devices (so far as I can tell from the article).


Andrew Eisen

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