Realizing that it has lost the war on Xbox One's online requirements and its used games policies, Microsoft announced today that it is abandoning them altogether. Microsoft has changed its stance on always online and used game policies to be more like they were on Xbox 360. In a blog post explaining the changes President of Microsoft's interactive entertainment business, Don Mattrick, laid out the changes.
"We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity," Mattrick said. "While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds."
"To that end, Microsoft is dropping the requirement that Xbox One systems check-in with Microsoft servers every 24 hours or be unable to play games. The system will still need to connect online for an initial setup, but after that, it can be used entirely offline. "
"Additionally, rights to games will work the same as they do on the Xbox 360 today. Players will be able to lend games to friends, sell them, buy them used, or rent them without restrictions. "It will work just as it does today on Xbox 360," Mattrick said.
Finally, Microsoft said that the Xbox One will not be region locked allowing players from any country to play software on any hardware regardless of where it was purchased and activated.
Microsoft also said that it was eliminating some of the functionality it previously said would be included with Xbox One like the ability to share downloaded titles with other players, and disc-based games will require the disc to be in the system's tray in order to run.
Not addressed was the requirement for the Kinnect to be always-on, watching and listening 24/7.