Mad Catz Reveals Mojo, an Android-Based Home Console

July 25, 2013 -

In an extensive report over on CVG, Mad Catz reveals its entry into the growing Android-based home console market. The new system is called "Mojo." The difference between the Mojo and other Android-based consoles such as Ouya is that it won't lock users into buying games from a custom app store, according to Mad Catz. Users will have access to Google Play, Amazon's App Store, and Nvidia TegraZone.

The Mojo will come with a controller that is similar to an Xbox 360 controller and will support Bluetooth Classic and Bluetooth Smart 4.0 technologies. The controller will support input modes including GameSmart mode, which offers standard controls for Android games that carry gamepad support; a mouse mode to support touch screen (and can be used with a USB mouse); and PC mode which allows the device to be used as a standard PC controller.

Alex Verrey, the global PR director for Mad Catz, told CVG that not all touch screen games will work, but said that the company is working on a solution.

While technical specs on the system are being kept under wraps, Mad Catz claims that it is capable of streaming 1080p content from sources such as Netflix and LoveFilm. It will also offer "16GB internal storage" and a microSD expansion slot and two USB slots.

The Mojo is tentatively scheduled for release this Holiday season. Price and other details are to be announced.

Source: CVG


Comments

Re: Mad Catz Reveals Mojo, an Android-Based Home Console

I am not going touch any of these micro-consoles or whatever you care to call them. I don't really care to play smartphone games on my tv with a controller and none of them seem to be doing much to attract developers, I would think if they don't do something soon there is not going to be a market, at least for this generation. People are selling off their Ouya's, I've found plenty of used ones for sale on eBay and Amazon. At least Madcatz did think ahead enough to attach it to some app stores to at least make up for the lack of titles actually written for it. I don't need a $99 device to run emulators, I have a PC and a controller for that.

Re: Mad Catz Reveals Mojo, an Android-Based Home Console

Woudln't at least a touch pad o nthe controller help with the touchscreen issues?

Re: Mad Catz Reveals Mojo, an Android-Based Home Console

"not all touch screen games will work, but said that the company is working on a solution."

Now that right there seems to be the flaw of using those pre-existing distributors for games. While it does give users access to a very large library of games, most of that library won't work for on game controllers since the version of the games on those stores were meant for touch screens. Seems like a bad idea since users won't have any idea which games will work and which will not. Having your own market place may put a limit on the number of available games but atleast you can trust that every single game WILL work.

Re: Mad Catz Reveals Mojo,an Android-Based Home Console

Is this just the new thing or something? First the Ouya, now Mojo? Is it really such a draw for people that some developers somewhere figure "Hey, everyone loves that [insert popular app name here], but they hate playing it on their phone only. Let's build a phone-like console that connects to your TV!"? One of the draws to apps on smart phones is that they're portable and can be played anywhere so long as you've got a charge on your battery and in some cases an internet connection.

 
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