According to figures released by retail research firm NPD Group, consumers spent around $2.88 billion in the second quarter of 2013 on game software, hardware and peripherals. The data comes from the NPD Group's 2013 Games Market Dynamics: US report, which concluded that the total the United States spent on games for the April-June quarter was $2.88 billion.
While the number is big, it is 3 percent smaller than last year's number of $2.97 billion. That $2.88 billion figure includes $769 million spent on console and PC software at retail; $343 million spent on used games and rentals; and $1.77 billion on digital content (full game downloads, DLC, subscriptions, mobile, and social games).
The decline is even bigger when adding together all spending related to accessories, hardware, and total content. The NPD Group says that with those things factored in the sector declined by nine percent in the second quarter. The firm attributes this decline in sale to consumers who are saving their money for November when new consoles and software from Sony and Microsoft are released.
"The decrease in new physical spending is partly due to the decline in the number of new SKUs released at retail, (with 37 percent fewer new SKUs in Q2'13 compared to Q2'12) which is to be expected as developers, publishers, and consumers alike prepare for the next hardware generation," NPD Group analyst Liam Callahan said in a statement.
Callahan adds that digital spending "nearly" offset declines in physical sales. But it didn't, so here we are.