White Paper Details DDoS Attacks Aimed At and Coming From Online Gaming Communities

September 10, 2013 - GamePolitics Staff

Distributed Denial of Service (DDoS) protection services company Prolexic issued a press release today detailing what it calls "the rampant problem of denial of service attacks within and from online gaming communities." These DDoS attacks are often fueled by rivalries, poor password security protocols and readily available DDoS tools, according to Stuart Scholly, president of Prolexic. The company released its findings in a new White Paper released today.

"DDoS attacks fueled by rivalries, poor password security protocols and readily available DDoS tools are widespread and harm gaming and non-gaming targets alike," said Stuart Scholly, president of Prolexic. "There are serious repercussions for every industry from denial of service attacks that feed off the explosive growth of online gaming infrastructures."

The white paper, put together by the Prolexic Security Engineering & Response Team (PLXsert) attempts to explain why DDoS attacks occur in online gaming communities; the history of DrDoS attacks in online gaming; DrDoS attack tools that use gaming servers – including Quake, Half Life, and Call of Duty – to attack non-gaming targets; the underground market for stressors, booters and other DDoS-as-a-Service tools that target online gaming communities; and a case study of a DrDoS attack against a financial services firm the company represents.

The white paper is available free of charge at www.prolexic.com/gaming.

 


Comments

Re: White Paper Details DDoS Attacks Aimed At and Coming ...

This is a problem that many persons who stream their gameplay have dealt with for a long time - especially those who effectively make a living from sponsors and viewers by streaming their gameplay in games such as StarCraft II and League of Legends. If they can't play, they can't make money - and angry gamers or other persons have been known to exploit things such as Skype to garner the IP address of a streamer, then proceed to DDoS them (mostly by using paid-for DDoS services).

Now if you think a server on a 100Mbit or 1Gbit port gets it bad when it is DDoS'd, imagine what happens to a lowly consumer-level line. Effectively, persons are knocked offline. If they can't get online, they can't make money.

Talk about "griefing"...

 

 

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Papa Midnight

 
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