Indie Developer Pulls Game From Ouya After Free the Games Fund Troubles

September 18, 2013 - GamePolitics Staff

Another indie developer has walked away from the Ouya console because of its Free the Games Fund. The fund, which sees the platform holder matching the funds of successful Kickstarter crowdfunding campaigns, has seen its fair share of controversy since launching. The Free the Games promotion promised to match Kickstarter donations for any game that committed to a six-month exclusivity window on the console and raised more than $50,000 on its own. Since then, multiple projects have been accused of gaming the system.

Indie developer Sucker Free Games today halted its successfully funded Kickstarter campaign for its Ouya-based beat-'em-up Dungeons the Eye of Draconus, accusing the platform holder of "changing the rules mid-stream" on its promotion. Dungeons the Eye of Draconus had raised $54,067 in pledges from 180 backers when it was halted this morning. Sucker Free developer William A. McDonald explained the cancelation in an update on its Kickstarter page.

"With less than two days to go they have removed our #Freethegames link from the Ouya homepage and delisted us from www.Freethegamesfund.com website," he wrote. "The timing aligns with winning back of some devs that threatened to pull their games through conversations on Twitter. It appears we were thrown under the FTG bus."

Ouya likely removed them from the running because the developer revealed that a $50,000 surge in funding for the project received last week came from McDonald's father. McDonald made the disclosure in the name of transparency, but whoever is running the program over at Ouya removed the game from the program's web site. McDonald says that this was not done after some exhaustive investigation either...

"If we had remained silent we very likely would have received the funds, our transparency and honesty apparently was our undoing," McDonald wrote, adding, "Misinformation ran wild, climaxing not in an investigation on the part of Ouya, but in our de-listing from their fund without explanation or even the decency of a notification. Without Ouya match funds and only $4,055 in donations from our crowd source backers, the cost of swag, taxes and fees would cause us to have a net loss of approximately $11,000."

Sucker Free will continue development of the game, but it will not be developing it for Ouya any longer.

Source: GII


Comments

Re: Indie Developer Pulls Game From Ouya After Free the ...

LOL, this pretty much proves they wanted to "game" the system.

If the 50K from daddy was in good faith, then why are they closing the kickstarter and giving him his money back?

And as for the title of this article, "Indie Developer Pulls Game From Ouya", uh.. no. they were never even on the Ouya, they don't even have a game yet.

Re: Indie Developer Pulls Game From Ouya After Free the ...

How would it NOT be in "good faith?"  How is Dad becoming executive publisher of an indie game in any way a negative?

IMO, this just proves that the Free the Games promotion was nothing more than a publicity stunt by the makers of Ouya, and when they actually had to put their money where their mouth was, they realized they actually had to spend a LOT of money to do so.  Now, they're just looking for reasons to keep people from getting paid the money the Ouya creators promised.

--- With the first link, the chain is forged.

Re: Indie Developer Pulls Game From Ouya After Free the ...

They changed the rules after Dungeons decided to do this. Practically at the same time. Had Dungeons waited a few days, they might have been better off by not getting the money from the dad. 

Now that the rules have ben changed to make it easier for people to qualify for th funding, I don't see how your claim makes any sense. 

Re: Indie Developer Pulls Game From Ouya After Free the ...

There's a maximum payout, too, so I still believe my point is entirely valid.

--- With the first link, the chain is forged.

Re: Indie Developer Pulls Game From Ouya After Free the ...

How does the $250k cap on payments to a single game validate your point that it was all a publicity stunt? Or are you talking about the $1million total? Either way, your point doesn't make sense.

Re: Indie Developer Pulls Game from Ouya After Free the ...

Granted the developer openly stated that $50,000 of the $54,000 was from the lead's father.  I can see why this might be seen as a way to game the system, but I'm also not feeling rosy about Ouya post-launch, even though I desperately want to like them.

 
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