GameStick Delayed to Nov. 15

November 8, 2013 - GamePolitics Staff

It looks like the retail launch of the Android-based GameStick micro-console from PlayJam will be delayed (again) due to technical issues and other problems being experienced by backers. PlayJam chief marketing officer Anthony Johnson confirmed to Polygon this morning that the public launch of the device had been delayed to Nov. 15 due to "production delays." Retailers like GameStop have already adjusted their release dates for the device to Nov. 15.

"The date was pushed back to the 15th for no other reason than production and logistics delays," Johnson said. "GameStop's shipment landed in Texas this morning awaiting customs clearance so it is well on its way."

But on the device's Kickstarter page, backers (who received the device in August) have reported widespread issues with the micro-console, including user interface freezes, the device running too hot and problems connecting to wireless internet.

In an update to the Kickstarter PlayJam said that the internet connectivity issue stems from the GameStick being close to other Wi-Fi or Bluetooth devices, and that payers should reboot their router and disconnect all other devices before trying to connect the GameStick again. PlayJam says that they are working on a permanent fix for this issue.

"We had a few teething issues highlighted during our Kickstarter activations — the majority of which have been ironed out," Johnson said.

Source: Polygon

 


Comments

Re: GameStick Delayed to Nov. 15

Mine seems to connect just fine.  I like the UI better than my Ouya, too.  Just got it late last night, so haven't had time for much in the way of getting games, playing, etc.  Looks like it has media center functionality out of the box though, so that's sweet.

 
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