Oculus: Next-Gen Consoles Too Limited for Oculus Rift

November 13, 2013 - GamePolitics Staff

In a recent interview on TechRadar, Oculus co-founder Palmer Luckey says that console systems - both current and next-generation are too limited to work with the company's Oculus Rift virtual reality headset technology. Luckey goes on to say that the biggest problem with consoles is that their level of hardware power remains unchanged for many years, whereas PC systems are constantly upgraded and evolving.

"The problem with consoles in general is that once they come out they're locked to a certain spec for a long, long time," Luckey said. "Look at the PCs that existed eight years ago. There have been so many huge advances since then. Now look at the VR hardware of today. I think the jump we're going to see in the next four or five years is going to be massive, and already VR is a very intensive thing, it requires rendering at high resolutions at over 60 frames a second in 3D."

Luckey also expressed concerned with recent reports that launch games on the PS4 and Xbox One are scaling back resolution in order to hit 60 FPS on a 2D display.

"It's hard to imagine them running a VR experience that's on par with PC," he said. "And certainly five years from now the experiences and the technology for virtual reality that will be available on PC is going to be so far beyond anything that a console can provide."

Source: Ars Technica

 


Comments

Re: Oculus: Next-Gen Consoles Too Limited for Oculus Rift

After all, today's consoles are just yesteryear's PCs. ;)

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"For every complex problem there is an answer that is clear, simple and wrong." -H.L.Mencken

 
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