One Year Later: Where's the Research?

February 10, 2014 - GamePolitics Staff

An excellent and detailed report on Gamaustra looks back (one year later) on the research promised by the Obama Administration in the wake of the Sandy Hook School shooting and after a meeting with researchers and company executives concerning "media violence." The short answer as to what happened concerning this $10 million research that would look at both violent media and access to guns is that "it went nowhere." The long answer is sprawled out across the seven-page feature.

But the most interesting and important answer comes from XEOPlay president Nicole Lazzaro, who was contacted by the Office of the Vice President in January 2013, and asked to gather proposals from industry leaders on how the administration could tackle this issue of violent video games head on. Lazzaro says that she put together proposals from influential game industry veterans such as Robin Hunicke, Earnest Adams, Warren Spector and others. From that, she put together a list of 10 resolutions that Biden could use to help him decide which direction to take with the issue. But Lazzaro admits to Gamasutra that not a lot has happened since then.

"I have to admit that since that time, there hasn't been a lot of new groundbreaking research on connecting this and time," she says. "There hasn't been new legislation passed to really work on these effective gag orders."

"It's all been kind of a wash," she adds.

The article includes comments from University of Oxford researcher Andrew Przybylski, Grand Theft Childhood author Dr. Cheryl Olson, IGDA Anti-Censorship and Social Issues Committee Chairman Daniel Greenberg, Dr. Patrick Markey from the Department of Psychology at Villanova University, and Stetson University professor and researcher Christopher Ferguson. Check out the entire article now on Gamaustra.


Comments

Re: One Year Later: Where's the Research?

I think the most salient comment came from the IGDA's Daniel Greenberg on why the media refuses to let go of this despite no evidence to back it up:

"We'll get the moral panic from them when we pry it from their cold, dead hands, to paraphrase our friends in another industry," he notes. "They will never willingly give up this moral panic, because they don't have a lot of moral panics left. Video games are still widely available for that, so the media isn't going to want to give that up, because if it bleeds, it leads. Even if it's bleeding electronic pixels."

Re: One Year Later: Where's the Research?

Based on my reading of this article, I come to the following conclusion. Reliance on the government and government funding for the go ahead on any kind of research is a pointless, fruitless and frustrating affair. I don't know why the games industry doesn't put money into some blind trusts to be used in research. It would be far better than this mess.

Re: One Year Later: Where's the Research?

...The Manhattan Project? Can't say I like all their decisions with it (using the bomb, dropping of the Thorium research, etc.), but the results are there. And what about NASA?

Re: One Year Later: Where's the Research?

It still wouldn't do any good, because legislators would still ignore it.  They already ignore the mountains of data proving there is no link (which is how this started in the first place).

--- With the first link, the chain is forged.

Re: One Year Later: Where's the Research?

Boil it down the only fiction that causing people to go violent is religion and even that has a limited scope.


Copyright infringement is nothing more than civil disobedience to a bad set of laws. Let's renegotiate them.

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