Peter Molyneux, creator of the original 1997 strategy game hit Dungeon Keeper, recently described EA's free-to-play mobile reboot as "ridiculous" in an interview with the BBC.
Since its release on iOS and Android versions, the new Dungeon Keeper has managed to raise the ire of fans and critics alike for forcing players to choose between spending significant periods of time farming resources, or to pay lots of real-world money to buy items that allow them to skip those requirements.
Speaking to the BBC, Molyneux said the Mythic Entertainment developed game does not capture the spirit of the original game for fans or make it understandable and appealing for new mobile players.
"I felt myself turning round saying, 'What? This is ridiculous. I just want to make a dungeon. I don't want to schedule it on my alarm clock for six days to come back for a block to be chipped,'" he said.
"I don't think they got it quite right, the balance between keeping it familiar to the fans that were out there but fresh enough and understandable enough for this much bigger mobile audience."
The game has also come under fire for gaming the ratings system by not allowing those who want to rate the game under four stars to do so without first sending EA feedback via an email.
EA defended the practice by saying the feature was designed to help them collect "valuable feedback from players."
"We wanted to make it easier for more players to send us feedback directly from the game if they weren't having the best experience," an EA spokesperson said. "Players can always continue to leave any rating they want on the Google Play Store."