Asheron's Call Gets Its Final Major Update

March 4, 2014 - GamePolitics Staff

Turbine has been updating its long running MMORPG Asheron's Call since 1999, much to the delight of fans still enamored with the game that Turbine had hoped to challenge the supremacy of EverQuest and Ultima Online (at the time). While the game was not popular enough to take out those giants in the MMO space, it managed to garner it own small but loyal following over the years.

But all things must change, and so it was with (what we assume was) a heavy heart that Turbine announced that it would no longer update the game going forward after the launch of this latest patch. The company did emphasize that, while the game will no longer receive regular updates, it had no plans to take the game offline.

"Once this next update is in the hands of the players, the updates to Asheron’s Call will be limited," wrote producer Rob Ciccolini in late February. "We intend to fix critical bugs and continue maintenance and support on the game. While there is always a chance we will put out a small update if time permits, players should have the expectation that updates will be limited to maintenance, bug fixes, and perhaps balance iterations of February content such as the new Coliseum."

"Let me reiterate that we have no plans to close Asheron’s Call. We plan to keep the game open and the servers running," he added.

To learn more about the future of both Asheron's Call and Asheron's Call 2, check out Ciccolini's full post here.


Comments

Re: Asheron's Call Gets Its Final Major Update

You missed what may have been the most significant part of that story:

In addition, we have been working within the company to start an initiative sometime near the end of the year to allow players to run their own Asheron’s Call servers. We intend to put the call out to tech savvy enthusiasts that love Asheron’s Call to create a community for players who want to run their own Asheron’s Call servers.

 

Unfortunately, setting up and running an AC server is not a user friendly experience. Enthusiasts would need some knowledge of running an SQL server, setting up the network, using our tools to configure the SQL server, installing the Asheron’s Call server with our complicated tools, and distributing the client. Our intent is to help these players build a community so these processes can be created and distributed to people interested in running an Asheron’s Call game. If that works out we can look into releasing tools and data files that would allow players to modify game data and create alternate content for their own Asheron’s Call games.

Which may be the first time in the history of MMOs that the company has announced official plans to accomodate private servers.

Re: Asheron's Call Gets Its Final Major Update

EDIT: My mistake, seems my memory was in error. See GP? that's how you do a retraction!

Re: Asheron's Call Gets Its Final Major Update

What EZK said.

Additionally, what the hell are you talking about?  If we make a boo-boo, we correct it.  We've always done that.

But we have to be aware of a mistake before we can correct it.

 

Andrew Eisen

Re: Asheron's Call Gets Its Final Major Update

Actually, the proper way to do a retraction is to leave the original in place, strike through it and place the corrected comment after the strike through. Not to completely erase the bad comments.

Re: Asheron's Call Gets Its Final Major Update

That is a thing of beauty.  I still miss Earth and Beyond some days, although the fans did a hell of a job trying to reverse the server setup. 

 
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