Major Layoffs Hit 'Thief' Studio Eidos Montreal

March 5, 2014 - GamePolitics Staff

Eidos Montreal has laid off 27 employees, the company confirmed in a statement to Kotaku last night. The company did not say how many of these employees were full time or if some of them were temporary employees brought in to work on its most recently released title, Thief. Thief was released last week and has received a mixed reception from both gamers and critics.

"Yes it is true we've let 27 people go today, unfortunately it's something that every major studio has to do sometimes in order to ensure you have the right set up for current and future projects," an Eidos rep. told Kotaku in a prepared statement. "It's never a nice thing to do but we are genuinely trying to offer as much support as much as we can. We're trying to re-locate as many people as possible into other roles here or at our other studios and we've been in touch several studios in Montreal to arrange a career day for those affected by this. We're very thankful for all their hard work and we sincerely wish them well."

Back in October sources close to the company said that it had canceled a game that was in development at the studio responsible Thief and Deus Ex: Human Revolution. The game was supposedly a new IP. Eidos did not publicly comment on that story...

Source: Kotaku

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Re: Major Layoffs Hit 'Thief' Studio Eidos Montreal

Breaking up the DEUS EX crew is just plain CRIMINAL!
Also…
I don’t get all the hate on the new Thief. It’s not a mind blowing game, nor is it much like the old Thief, but with how fluidly you can dodge about and the efforts made for “physical” immersion, it really is quite enjoyable. Once I got used to the new dodge mechanic and just treated it as a “thievery simulator”, it began to shine for me. (I own and love every Thief game there is, so I have the comparisons in mind.)

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"For every complex problem there is an answer that is clear, simple and wrong." -H.L.Mencken

Re: Major Layoffs Hit 'Thief' Studio Eidos Montreal

And the downsizing of AAA continues.

 
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